Thief In the Night
Active member
These will not only be fixed in the next patch but will most likely have a 50% overall reduction for good measure.
MRR debuffing doesn't work on force damage because MRR defenses don't work on force damage. It's why Horrid Wilting makes my Cold Druid cry.Or mrr debuffing
What server are you mainly playing on? I need to come shoot you with itthe cat's out of the bag on this one nice job. nerf incoming.
hmm rant, run quest, find bug, point out bug... and now your saying that thats supposed to change their mind because they can abuse a bug for a week or two and look its all better.... umm screaming about something then finding a bug doesnt make your build good to go again...hence why you should always run a quest once after any update to determine the likely impact of changes on your build. Folks scream and shout but usually after discovering some modifications to their builds they're good to go again
That's similar, but not the same. Tilomere is abusing the fact that Ki Bolt (and the other Monk spells) are applying their 3x MP scaling (or whatever) to anything they carry with them, i.e. Inevitable (which should only be using its own spellpower scaling, not using Ki Bolt's scaling too).This is probably the same effect that Tilomere is getting with his Ki bolt crit tics—spellpower, melee power and caster level scaling together
been blasting friends with it for like a year now in tavern brawls. granted I wasn't getting 160k but 50k will kill any player nicely. I knew something was up for quite a while but never felt the need to share as I know how they like to smash that nerf button.What server are you mainly playing on? I need to come shoot you with it
Honestly, they need to go through and fix all the Games' immediate issues dealing with Performance and lag an stuff before they go and Nerf hammer abunch of things again. Just my Two CentsThat's similar, but not the same. Tilomere is abusing the fact that Ki Bolt (and the other Monk spells) are applying their 3x MP scaling (or whatever) to anything they carry with them, i.e. Inevitable (which should only be using its own spellpower scaling, not using Ki Bolt's scaling too).
Orchid Blossom and Fan of Knives on the other hand natively use both spellpower and MP/RP to scale, even though they don't mention this (and it's obviously not WAI); hence the bug.
The real question (beyond the obvious bug) is
A) whether Orchid Blossom's MP/RP scaling percentages are working as intended,
B) whether the double damage to undead/aberrations/evil outsiders is actually applying to all enemies,
C) whether it actually has its intended MCL cap of 20
Did this work out ok?Honestly, they need to go through and fix all the Games' immediate issues dealing with Performance and lag an stuff before they go and Nerf hammer abunch of things again. Just my Two Cents