summons what? I use summons buffs in the enhancement trees, there are some epic tree summons buffs as well
generally use scrolls for summon monster's, level 8 and 9 are rare scrolls so getting the spell for them is better as they are the strongest as you level.
mass buff spells will help if you can squeez them in how ever you will probably want to use attack spells instead.
I use buff wands for summoned creatures.
but mass spells would buff all the summoned entities at the same time.
to me its hard enough to maintain 1 summoned creature then to pop a lot of distractions. (clicky low level summons)
they need healing show them some love.
here's a list of enhancements to boost summoned creatures abilities
Augment Summoning Feat ( doesn't stack with any other Augment summoning feat, is 1 of several options to obtain it)
Your summoned creatures, charmed minions, and hirelings have +4 to all ability scores, increased health
(amount equal to what the the toughness feat would grant - Total Hit dice +2), and increased fortification (+50%).
Topaz of Augmented Summoning
Grants the feat Augment Summoning.
Shifter(race): Teir 3
Augment Summoning: Grants Augment Summoning Feat.
______________ Summon Enhancments __________
Warlock Enlightened Spirit Enhancement Fortify Summons
Fortify Summons: Your summoned creatures, hirelings, and pets get 25%/50%/100% fortification, +5/+10/+20 PRR, and +5/+10/+20 MRR.
Warlock Enlightened Spirit Enhancement Imbue Summons
Imbue Summons: Your summoned creatures/hirelings/pets gain +10/+20/+30 Melee, Ranged, and Universal Spell Power.
Warlock Enlightened Spirit Enhancement Displace Summons
Displace Summons: Your summoned creatures/hirelings/pets gain a permanent 25% Concealment, as per the item effect "Lesser Displacement", and 10% Dodge.
Harper Agent Enhancement Harper Leadership
Harper Leadership: Your hirelings, summoned, and charmed creatures gain [+2/+3/+4] to all ability scores.
Epic stuff
Primal Avatar
Shared Mantle: While within your Primal Avatar Destiny Mantle you gain +3 Imbue dice. Your summons and hirelings now also benefit from your Primal Avatar Destiny Mantle, and they gain your current Spell Power Values.
Natural Shielding: Your summons, pets and hirelings gain 60% of your Max Hit Points and 30 Magical Resistance Rating instead. Summoned minions also gain +4 Reflex Saves and Evasion.
Magus of the Eclipse can extend its epic mantle to summoned creatures.
Grand Summoner: Your summons, pets, and hirelings gain +4 to all ability scores, increased health, 100% Fortification, and a 40% increase to movement speed. Stack with augment summoning and similar effects.
Share the Light: While your Frostlight Mantle is active, your summons now also benefit from it. For the purpose of this skill, these summons have your Cold and Negative Spell Power.
The Cry of Battle filigree set bonus
2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR
Scion of Elysium: Summoned creatures gain +25 PRR and MRR, +20 MP, RP, and USP, +100% Fortification and gain a 5% chance to ignore incoming damage entirely.
Other
Past Life: Druid: Your summoned creatures, charmed minions, and hirelings gain [+2/+4/+6] to all ability scores
Pack Presence: Forms a link between a leader and his or her pack. The caster chooses to reduce or increase his or her minions' hate generation by 75%. The spell affects all of the target's hirelings, pets, summoned creatures, and charmed creatures.
Harrowing Pack: Grants the caster and all of his or her hirelings, pets, summoned creatures, and charmed creatures a +2 enhancement bonus to flanking attacks, and granting them a knockdown effect when they roll a 20 on attack rolls.
Pack Aptitude: Granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a circumstance bonus to an ability score. It grants a +2 bonus per 3 caster levels, with a maximum of +6.
Tenacious Pack: Granting all of the target's hirelings, pets, summoned creatures, and charmed creatures +30 enhancement bonus to fortification and +60 positive healing amplification (enhancement bonus).
Passive
Epic Summons Each epic level grants your summons, pets and hirelings: +5 Melee and Ranged Power, +10 Universal Spell Power, +5 PRR and +5 MRR.
This does not appear on the character sheet, but does show on the summoned creature's inspection panel as Epic Summons.
______Buffs
Summons benefit from buff spells / abilities, just like any party member.
Some buffs exclusively affect your summoned / charmed / hired helpers:
______Hires with summon monster ( none have devine vitality)
SOR 01 Elizabeth Cinder
FVS 01 Clara Eidhart
FVS 02 Galanis Mithion
WIZ 02 Tome
SOR 03 Arianalla Eyes-of-Darkness
FVS 04 Burak Dazhbog
CLR 07 Flower
CLR 08 Fergus
CLR 09 Samuel Merrik
SOR 11 Aithas the Dour
WIZ 18 Lalisa Forestwing
CLR 19 Klin Stegen
FVS 19 Caraneth Myar
Note:
For synergy, Feydark Illusionist Tier 5 has an ability that gives +5 Force Spell Power and an additional +1 Illusion DCs for every Augment Summoning feat you have.
Note: if you do happen to group you will have issues with trying to buff your summons and keep up with the group.
tip with the larger summoned monsters i like to use INVISABLE so they do not block line of site for others and to be weary of not having the monster hover over a chest so that others can access the chest.