Absolutely not. This just continues to erode the whole friggin' premise of Dungeons and Dragons. You must gather your party before venturing forth. Go friggin' play WOW or whatever the frak and leave it!
It's a well-known EXPLOIT.
Exactly! Join your party before the quest began and enter. Reaper entrance mechanic is a nice one, it close the instance after 10 min. Getting rid of late exp penalty will be exploited on Elite and beneath. So, is pointless change something that is WAI.Absolutely not. (...) You must gather your party before venturing forth.
That is so true.All that would happen if they did away with it, would be players would just stand outside the dungeon and pop in at the last min to get the xp.
Yeah I’ll echo everyone else saying the “Late Entry” penalty is fine. Chances are if you step in 8+ minutes into a quest you didn’t do much to deserve XP. You’ll take a little XP hit on the first quest, then be ready for the rest. Just ask if you don’t know where something is, most people I know that put up leveling LFMs are happy to direct a new player.I'm with Dur on this. All that would happen if they did away with it, would be players would just stand outside the dungeon and pop in at the last min to get the xp.
No...You should not get experience from something that was done before you got there.New players who join the LFM where quest is already in progress or about to complete, take their time to reach the quest, especially where there is no teleporter. This is another block in their DDO experience. Please consider removing this penalty.
While that would be nice...a kind of 'We toughed it out' bonus... I can't think of any way to track that, as you could just stand around until you reached the time that would min/max the opportunity cost and then kill the boss (complete the quest).Yeah I’ll echo everyone else saying the “Late Entry” penalty is fine. Chances are if you step in 8+ minutes into a quest you didn’t do much to deserve XP. You’ll take a little XP hit on the first quest, then be ready for the rest. Just ask if you don’t know where something is, most people I know that put up leveling LFMs are happy to direct a new player.
Speaking of time gated XP though, I have always thought there should be some kind of XP boost for spending a LONG time in a quest. Like 4x the typical completion time. As someone with a few hundred lives between my toons that tends to Zerg my tail off, it’s a bonus I’m quite sure I’d never get. But when I see LFMs of people struggling through Hard for 90mins on a quest I know I can complete r1 in under 10mins, it makes me think there should be some sort of Endurance bonus or something. It’d get ignored by power levelers, and give a little pat on the back to people that are probably struggling, very new, or just flower sniffing every corner of the quest.
If the goal is to get exp without having to do anything what possible benefit would there be to standing outside the dungeon and jumping in at last second vs standing at the start of the quest and going afk until everyone else finish quest? It seems to me that if you already at quest entrance it make more sense to jump in and then go afk since that way you don't even need to pay attention what going on to know you need to go into quest.I'm with Dur on this. All that would happen if they did away with it, would be players would just stand outside the dungeon and pop in at the last min to get the xp.
You're forgetting that xp pots exist. Imagine how long an xp pot would last if you only entered a quest for a second to get completion and full xp. Sitting afk inside the quest would make the pot count down, sitting outside and only entering for completion would not.If the goal is to get exp without having to do anything what possible benefit would there be to standing outside the dungeon and jumping in at last second vs standing at the start of the quest and going afk until everyone else finish quest? It seems to me that if you already at quest entrance it make more sense to jump in and then go afk since that way you don't even need to pay attention what going on to know you need to go into quest.
The only people that would benefit from removing this penalty is people joining LFM for groups that already started and clearly the people in the group don't care about them getting exp for doing less work otherwise they would not be accepting people into group after starting.
Instead of standing just inside the dungeon and getting exp when it completes. From an abuse standpoint it is a very minor difference. Only people that are bad at math thing the 80% of base penalty is a big deal. It is more like a 15% penalty in most quests. I jump at the chance to get any quest done with an 80% exp penalty because the actual amount of exp lost is very small and the time saved is often large.I'm with Dur on this. All that would happen if they did away with it, would be players would just stand outside the dungeon and pop in at the last min to get the xp.