TedSandyman
Well-known member
After running the first quest and really liking the dynamics, I have to say, Stolen power is a BIG disappointment to me.
I wish to modify some of my comments. The TITAN ground pound can knock you down or throw you into the water, regardless of where you are. So it isn't just melees. My original post had a bit about this being a melee attack, but it isn't.
I left after dying and came back and, within a few minutes, into the death water again. I was playing on normal just to see what the dungeon was about. Level doesn't matter when instant death is concerned. Most of the fights were easy. Then, bam, dead, nothing you can do.
I don't know if it simply felt sorry for me, but the third time I went back in the Illithid was on the platform. I simply killed him and ran away from the titan. Still almost got knocked in the water a few times.
The whole dungeon is a constant trap that you cant turn off where you constantly are hit with lightning and fire. Yeah, you can avoid some of these, but that means, during your melee with these severe hp bags, you have to stop every few minutes and run around the little purple shockers.
There is one room where you have to beat down one of those giant hp-bag crystals and the point is literally, can you stand and take the hp damage from fire while beating on this thing for 10 minutes or so.
It is as if a child were trying to design a hard dungeon.
There is one hidden room with one of the giant titans. After spending about 20 minutes killing it, I didn't even get a chest. Apparently it is in a different room somewhere.
Maybe I am missing something. Maybe there is a way to cover the instant death water. There seemed to be an awful lot of levers that don't really do anything. But my initial impression of the dungeon isn't good. I was optimistic after the first dungeon. Now I dread what might be in the next two.
I wish to modify some of my comments. The TITAN ground pound can knock you down or throw you into the water, regardless of where you are. So it isn't just melees. My original post had a bit about this being a melee attack, but it isn't.
I left after dying and came back and, within a few minutes, into the death water again. I was playing on normal just to see what the dungeon was about. Level doesn't matter when instant death is concerned. Most of the fights were easy. Then, bam, dead, nothing you can do.
I don't know if it simply felt sorry for me, but the third time I went back in the Illithid was on the platform. I simply killed him and ran away from the titan. Still almost got knocked in the water a few times.
The whole dungeon is a constant trap that you cant turn off where you constantly are hit with lightning and fire. Yeah, you can avoid some of these, but that means, during your melee with these severe hp bags, you have to stop every few minutes and run around the little purple shockers.
There is one room where you have to beat down one of those giant hp-bag crystals and the point is literally, can you stand and take the hp damage from fire while beating on this thing for 10 minutes or so.
It is as if a child were trying to design a hard dungeon.
- Make it so something is simply draining your hit points at all times.
- Make a super monster that has 1,000,000 hit points.
- Make it so every so often the super monster just kills you regardless of what you do.
There is one hidden room with one of the giant titans. After spending about 20 minutes killing it, I didn't even get a chest. Apparently it is in a different room somewhere.
Maybe I am missing something. Maybe there is a way to cover the instant death water. There seemed to be an awful lot of levers that don't really do anything. But my initial impression of the dungeon isn't good. I was optimistic after the first dungeon. Now I dread what might be in the next two.
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