The DPS chase is a failure in monster design...

Our need to chase DPS over everything in this game is really a consequence of poor monster design?

  • Yes it's a failure in monster design.

  • No, it isn't.

  • Golden #1 rule is always in effect: Kill them before they can kill you.

  • Everything in this game is a DPS race.

  • Devs don't know how to make an encounter or fight that doesn't utilize massive DPS

  • Just shutup and DPS.


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