Orchidblossomwasgutted
Well-known member
humor me this. PURPLE named Reaper.Dooms are reds too
humor me this. PURPLE named Reaper.Dooms are reds too
No one wants to be a Glass Canon.The OP often complains about not being able to solo stuff on melee; if they're not applying CC effects like cower/etc. and only chasing DPS instead of a mix of survival stats, CC, and DPS then it explains why they have issues. Even in raids only some people are on DPS duty, while others are filling in needed roles to let those DPS go to town.
I am already dying to LAG enough. I dont need another need for precise and quick positioning - I cannot even climb ladders normally, let alone position myself perfectly in a group of moving monstersI would like to see more movement and tactical gameplay involved in our fights.
Idea: Maybe for a particular monster you need to stay right in front of it to avoid massive damage, like it's blind if you stand right in front of it's head.
I agree that the game isnt clear enough that it really is a loot tetris endgame DPS focused game. It really comes down to quest design, and honestly, some monster design. When you play tabletop D&D, you can come up with clever solutions when it comes to beating bbegs and monsters. I agree that there is a severe lack of options for players to choose from, which results in the static dps focus. The only quest I can really think of that was fun is The Knight Who Cried Windmill, in the feywild.Our need to chase DPS over everything in this game is really a consequence of poor monster design and lack of creativity.
The game has FAR exceeded the capacity limit in terms of numbers, we were never meant to get to 34th level or whatever. I just wonder what we'll do when we hit 40th level cap?
Fingers and toes math limit; SSG exceed 20 when they added epic levels so now we're living in dangerous uncharted territory.Exceeded capacity limit? What does that mean? the limit is probably 9,223,372,036,854,775,807 or at least 2,147,483,647
EDIT: oh, you mean we will run out of numbers?