Guys, you are missing the point. The point is not "there are robots", or whatever else. Any D&D setting will have 'robots' since golems are in the base monster manual.
DilemmaEnder, you say you wonder why people make this sort of critique of FR, and I can explain why.
I have played Baldur's Gate 1-3 as well as Dark Alliance, Icewind Dale 1 & 2, and of course all FR content in DDO. I've also read many 3.5 sourcebooks with information on Faerun plus a good deal of lore on the dedicated wiki. And watched the recent DnD movie. So, while I am not an expert, I definitely have at least a passing familiarity with the setting.
The references you both give are highly esoteric. Across about nine games and a good deal of wider reading, I have never heard of the lore you mentioned. Since it has existed for decades and is TSR's flagship setting, I have no doubt that anything in Eberron could be found in FR if you look hard enough. But my experience, with quite extensive exposure (likely in the thousands of hours) to FR, is that it is largely presented as a pretty generic high fantasy Medieval setting. In all of the media I mention, it is basically 'the middle ages but with magic and dragons'.
So, the fact that there are obscure instances of particular fantasy tropes in FR doesn't make much difference to its overall flavour. The setting has not, for example, asked the question of how people would improve daily life given access to magic.
By comparison, in Eberron, magical technology is commonplace. The whole setting is suffused with creations made for convenience and utility: the lightning rail, Lyrandar airships, the warforged, etc. Whereas apparently in Faerun, the discovery of a Halruaan airship is enough to spark a race by the world's governments for the technology. This is what I mean by Eberron being in a sense more 'realistic' - the creator looked at our own manipulation of the laws of nature, and applied it to his fantasy world.
The Medieval/LotR vibe is ubiquitous in fantasy settings, whereas Eberron is decidedly steampunk and film noir. It is these facts that make Eberron stand out far more to me in terms of creativity and uniqueness.
I'm not criticising FR per se. Vanilla is the most popular flavour of ice cream for a reason. And I've played about nine games in the setting, so clearly I don't hate it, and I am looking forward to the Myth Drannor expansion later this year. I am just explaining why people react to FR as being a bit generic and consequently why I prefer Eberron as our default setting.