h46av8r
Well-known member
Hi Folks,
Given we have new forums, a new epic destiny, and a new archetype since this was first posted, I thought I'd update this post: https://forums-old.ddo.com/forums/showthread.php/538469-Total-Past-Life-Benefits. As before, here is a list of all the PASSIVE benefits you get from having all 189 past life feats. No active stances included. It does include the class and racial completionist feats since those are both now auto-granted once you earn them. This time I AM including in the skills total the bonus you get from the related additional ability score but I did NOT include impact of those ability score bonuses and skills to HPs, AC, Saves, Spell DCs, Spellpower, Spell Points, etc. since that starts to get a little complicated, e.g. depends on feat selection, casting class, etc. Hope this is helpful!
Ability Scores:
( Bonus shown after the ability )
5 Strength (2)
8 Dexterity (4)
6 Constitution (3)
6 Intelligence (3)
6 Wisdom (3)
7 Charisma (3)
Action Points:
14 Racial Enhancements
10 Epic Destiny Points: 6 from Epic PLs + 4 copies of Epic Completionist
Skills:
( Showing total with contribution from PL feats and from ability bonus after )
9 Balance (5 4)
7 Bluff (4 3)
7 Concentration (4 3)
8 Diplomacy (5 3)
10 Disable Device (7 3)
8 Haggle (5 3)
8 Heal (5 3)
8 Hide (4 4)
8 Intimidate (5 3)
6 Jump (4 2)
7 Listen (4 3)
9 Move Silently (5 4)
8 Open Lock (4 4)
7 Perform (4 3)
11 Repair (8 3)
11 Search (8 3)
12 Spellcraft (9 3)
9 Spot (6 3)
6 Swim (4 2)
9 Tumble (5 4)
11 UMD (8 3)
Defensive:
66 HP (at level 1, increasing by 48 for every 10 levels, plus 36 at level 20 from permanent fate points, up to 246 at level 30)
30 AC (at level 1, increasing by 15 for every 10 levels, up to 75 at level 30)
3 Saves
45 PRR
21 MRR
3% Dodge
15% Fortification
15% Elemental Absorption
6 Elemental Resistance
45% Positive Healing Amplification
15% Negative Amplification
9 Saves vs Traps
6 Saves vs Enchantments and Illusions
Spells:
180 Spell Points (+18 at level 20 from 18 permanent fate points)
24 Positive Spell Power
15 Fire, Lightning, Sonic, Acid, Poison, Negative Spell Power
3 Evocation, Conjuration, Illusion, Transmutation DCs
9 Spell Penetration
Melee / Ranged:
3 Attack
3 Damage
3 Melee Damage
3 Sneak Attack
6 Sneak Attack Damage
6 Ranged Damage
3 Tactical DCs
Other:
3 Breath DCs
6 Wand DCs
3 Extra Bard Songs
3 Extra Turns
6 Caster Levels for Turning
6 Summons and Hireling Abilities
Given we have new forums, a new epic destiny, and a new archetype since this was first posted, I thought I'd update this post: https://forums-old.ddo.com/forums/showthread.php/538469-Total-Past-Life-Benefits. As before, here is a list of all the PASSIVE benefits you get from having all 189 past life feats. No active stances included. It does include the class and racial completionist feats since those are both now auto-granted once you earn them. This time I AM including in the skills total the bonus you get from the related additional ability score but I did NOT include impact of those ability score bonuses and skills to HPs, AC, Saves, Spell DCs, Spellpower, Spell Points, etc. since that starts to get a little complicated, e.g. depends on feat selection, casting class, etc. Hope this is helpful!
Ability Scores:
( Bonus shown after the ability )
5 Strength (2)
8 Dexterity (4)
6 Constitution (3)
6 Intelligence (3)
6 Wisdom (3)
7 Charisma (3)
Action Points:
14 Racial Enhancements
10 Epic Destiny Points: 6 from Epic PLs + 4 copies of Epic Completionist
Skills:
( Showing total with contribution from PL feats and from ability bonus after )
9 Balance (5 4)
7 Bluff (4 3)
7 Concentration (4 3)
8 Diplomacy (5 3)
10 Disable Device (7 3)
8 Haggle (5 3)
8 Heal (5 3)
8 Hide (4 4)
8 Intimidate (5 3)
6 Jump (4 2)
7 Listen (4 3)
9 Move Silently (5 4)
8 Open Lock (4 4)
7 Perform (4 3)
11 Repair (8 3)
11 Search (8 3)
12 Spellcraft (9 3)
9 Spot (6 3)
6 Swim (4 2)
9 Tumble (5 4)
11 UMD (8 3)
Defensive:
66 HP (at level 1, increasing by 48 for every 10 levels, plus 36 at level 20 from permanent fate points, up to 246 at level 30)
30 AC (at level 1, increasing by 15 for every 10 levels, up to 75 at level 30)
3 Saves
45 PRR
21 MRR
3% Dodge
15% Fortification
15% Elemental Absorption
6 Elemental Resistance
45% Positive Healing Amplification
15% Negative Amplification
9 Saves vs Traps
6 Saves vs Enchantments and Illusions
Spells:
180 Spell Points (+18 at level 20 from 18 permanent fate points)
24 Positive Spell Power
15 Fire, Lightning, Sonic, Acid, Poison, Negative Spell Power
3 Evocation, Conjuration, Illusion, Transmutation DCs
9 Spell Penetration
Melee / Ranged:
3 Attack
3 Damage
3 Melee Damage
3 Sneak Attack
6 Sneak Attack Damage
6 Ranged Damage
3 Tactical DCs
Other:
3 Breath DCs
6 Wand DCs
3 Extra Bard Songs
3 Extra Turns
6 Caster Levels for Turning
6 Summons and Hireling Abilities