Torc
Systems Developer
We are updating Dungeon Alert to put some bite back in the system which has not scaled well against the ever increasing player power over the years. Most of these changes focus on red alert which is really the alert we want you the player to avoid.
We are aware some content has some trigger issues and we are working through the feedback we've already received on those dungeons which will be tracked in a different post.
Changes:
1. Monsters movement speed bonuses have been increased for all dungeon alert levels by about 20% because players have access to a lot more movement effects than they did back in the day.
2. On red alert all monsters will gain True Sight just like bosses do.
3. On red alert all monsters will gain 25% dodge penetration and a very large hit bonus while flanking. To be clear this hit bonus only applies if the monster is behind you.
4. On red alert monsters who have been Crowd Controlled will break free in 6 seconds, and will break free faster and faster for every time that particular monster is CC'd.
We are aware some content has some trigger issues and we are working through the feedback we've already received on those dungeons which will be tracked in a different post.
Changes:
1. Monsters movement speed bonuses have been increased for all dungeon alert levels by about 20% because players have access to a lot more movement effects than they did back in the day.
2. On red alert all monsters will gain True Sight just like bosses do.
3. On red alert all monsters will gain 25% dodge penetration and a very large hit bonus while flanking. To be clear this hit bonus only applies if the monster is behind you.
4. On red alert monsters who have been Crowd Controlled will break free in 6 seconds, and will break free faster and faster for every time that particular monster is CC'd.
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