Falkor
Well-known member
Not a huge fan of these changes but can accept them. There are too many game instances where red alert happens, even when not zerging and being careful. These changes will really suck across the board but whatever. SSG will SSG.
My one request is : PLEASE REMOVE DUNGEON ALERT FROM WILDERNESS AREAS.
It's a horrid negative play experience & serves zero purpose except to aggravate players.
Why DA was added to wilderness never made sense to me. It's always been aggravating.
And its horrid for new players who don't have horses. They already get left behind, swarmed and die. It'll just happen more often, and drive people away from this game.
If you want to reduce lag, then give us the ability to avoid wilderness areas and thus removing monsters who are triggered by player activity. The end result being less computations required, freed up server memory, and less lag.
My one request is : PLEASE REMOVE DUNGEON ALERT FROM WILDERNESS AREAS.
It's a horrid negative play experience & serves zero purpose except to aggravate players.
Why DA was added to wilderness never made sense to me. It's always been aggravating.
And its horrid for new players who don't have horses. They already get left behind, swarmed and die. It'll just happen more often, and drive people away from this game.
If you want to reduce lag, then give us the ability to avoid wilderness areas and thus removing monsters who are triggered by player activity. The end result being less computations required, freed up server memory, and less lag.
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