Really sad to see that ddo is breaking the number 1 dev rule: don't punish bad behavior, reward good behavior.
Punishing bad behavior only makes players mad about the decision and feel cheated. The way I currently see this update is pretty much:
- Big nerfs to all exp (most quests you don't get conquest for killing all mobs in your path) so either players will take the exp loss or they will take more time to clear the dungeon until they get conquest which is pretty much worse for everyone.
- Having red alert is now extremely deadly.
I'll say the second point i find it not so bad but the first is absolutely horrible. If you want to make players kill all mobs and take more time in a dungeon to make sure they do get their conquest, give them a reward, don't punish them for doing it. To balance out the time it takes to clear maybe give a huge % boost so that it's at least equal in terms of exp/min as to just rushing through the end of the quest and starting other ones real quick. Nerfing the regular exp is not the way to do that.
As for your red alerts, the most common place i see those alerts happen in my playthrough, has been wild areas... Regular quest i see them very rarely (I usually kill everything anyways to try and get the most from the kill bonus). Wilderness area give you no reward for killing more monster (very little reward compared to quests in heroics) so players always skip the mobs with their horse and run through to the next quest, maybe making characters have access to teleport right away through the wilderness area would solve those alerts...
The way i see it now, players are probably gonna take this as they need to absolutely do conquest now so they will rush to aggro more mobs and aoe builds will be absolutely meta, and sad to say but i think that would be the route i would go as well to try to not get too much of a exp/min loss on my tr train with this update. I doubt that having more mobs aggro is the result they are looking for...
Just some thoughts on this update, really not hyped about it, hopefully they rethink their decision on exp changes.
Punishing bad behavior only makes players mad about the decision and feel cheated. The way I currently see this update is pretty much:
- Big nerfs to all exp (most quests you don't get conquest for killing all mobs in your path) so either players will take the exp loss or they will take more time to clear the dungeon until they get conquest which is pretty much worse for everyone.
- Having red alert is now extremely deadly.
I'll say the second point i find it not so bad but the first is absolutely horrible. If you want to make players kill all mobs and take more time in a dungeon to make sure they do get their conquest, give them a reward, don't punish them for doing it. To balance out the time it takes to clear maybe give a huge % boost so that it's at least equal in terms of exp/min as to just rushing through the end of the quest and starting other ones real quick. Nerfing the regular exp is not the way to do that.
As for your red alerts, the most common place i see those alerts happen in my playthrough, has been wild areas... Regular quest i see them very rarely (I usually kill everything anyways to try and get the most from the kill bonus). Wilderness area give you no reward for killing more monster (very little reward compared to quests in heroics) so players always skip the mobs with their horse and run through to the next quest, maybe making characters have access to teleport right away through the wilderness area would solve those alerts...
The way i see it now, players are probably gonna take this as they need to absolutely do conquest now so they will rush to aggro more mobs and aoe builds will be absolutely meta, and sad to say but i think that would be the route i would go as well to try to not get too much of a exp/min loss on my tr train with this update. I doubt that having more mobs aggro is the result they are looking for...
Just some thoughts on this update, really not hyped about it, hopefully they rethink their decision on exp changes.