I made an account only to come here and share my perspective. That is how strongly I feel about these upcoming changes, and how bad I believe they are. It's as bad as I've ever seen, and SSG has taught me how to have tempered expectations.
In game, there has not been one single player who has expressed anything positive about this change.
It's a universally hated change.
It makes people spend more time in quests that they have already run a hundred times or more.
- Please explain how forcing people to go slower through content they've already played is a wise business choice?
- Please explain how bulling forward with this plan will increase the player population?
- Please explain what exactly the goals with this update are, because there has been zero clarity and moving goal posts.
- Please explain why you would implement these changes when the overwhelming majority of players are against it?
- Please explain your decision making process about the game, when you have admitted you don't really play it or know it?
Most of all, please explain how these changes improve the FUN and ENJOYABILITY of the game for a wide variety of people who approach it differently? Especially when almost everyone is against those changes?
Is this another all-too-common instance where SSG has already made its choices and is going to force this down our throats regardless?
Or will this be one of the rare instances where SSG actually listens, and in doing so, regain some trust and respect with the DDO community?
Speaking for myself, I'm already playing far less than I was a year ago. And while I won't quit playing if these changes go through, I certainly won't be leveling up alts or going through the grind cycle. My plan is to leave my end game alts there, and have a few toons to run with friends for grins when I feel like logging in. I'll be joining the ranks of weekend raiders and am otherwise done.
I simply refuse to use more time to play the same content repeatedly. It's already a horrible grind that I don't really enjoy, just tolerate. What makes it enjoyable is running content with friends. But most people are grinding up one toon, and its rare to be in the same level ranges as my friends to be able to group with them. With the increase in level cap and growing spread in levels, it's gotten even more difficult.
I also have not spent any money on this game since Feywild because there are too many decisions that waste the time of players. Utterly destroying peoples TIME AND EFFORT, their very life, making that worthless ... is a horrid way to treat people and disgustingly disrespectful. Until that attitude changes, and subsequent decisions about how to treat the customer base also change, I will never spend another dollar on this game.
I'm not the only one, and if SSG takes a moment to read the tone of this thread, there will be many more joining the non-paying-player-club.
For the love of Lloth, do some basic marketing. Do some basic research. You people are missing out on so many opportunities that it's a storm of facepalms. And then you cry about having no money.
It's because you don't do the basic sales and due diligence to bring it in. You don't listen to the player base. Any marketing junior in college can observe these basic practices and SSG's lack of them and the predictable results.
Really simple business decisions. But decision making at SSG seems, at best, critically flawed.