Torc
Systems Developer
With Update 61 we have embarked upon a slightly unusual kind of balance pass where instead of targeting a specific gameplay feature and overhauling it top-to-bottom, we are instead going wide. This means that we've changed and adjusted 13 distinct features across 7 classes and 2 universal trees to provide a larger holistic set of changes meant to intrigue character builders and shore up some statistical weakness. These adjustments include AP cost reduction, cooldown reduction, or generalized buffs largely meant to bring up underused specs and add some excitement across the board.
- Harper Agent
- Cores 1, 6, and 18 now give +1 hit and damage and not just hit/damage vs evil
- Core 20 now gives +2 to all ability scores, +1 hit/damage, +5 hit/damage vs evil, and +20 universal spell power
- Weathered Traveler t1 now gives 2/4/6 energy resist
- Swashbuckler
- Battering Barrage cost reduced from 2/rank to 1/rank
- Thread the Needle now gives +5% to-hit (percentage bonus based on precision) while precision is toggled on
- Warchanter
- Spinning Ice, Frozen Fury, and Skaldic Scream now use the highest of dex, cha, or str for their DCs
- Their DCs are now (0x bard level / 1/2 bard level / 1x bard level) and (10/12/14) (Skaldic Scream is 1x bard level and 14)
- Spinning Ice is now a 3/4/5W cleave
- Northwind cost reduced from 2/rank to 1/rank
- Sorcerer Savant
- T5 Actives scale with highest of Cha or Con and not just con
- Earthen Armor (t4 earth savant) is now +3/+6 AC
- Nature's Warrior
- fix natural armor stacking thing in t2 to just be bonus to AC
- Ninja Spy
- Tier 2 and Tier 4 Dark Ki upgrades now grant +1 to hit and +2 to damage to match similar enhancement lines
- Tier 5 Touch of Despair now grants +3 to hit and +3 to damage to match similar enhancement lines
- Shintao
- Tier 2 and Tier 4 Light Ki upgrades now grant +1 to hit and +2 to damage to match similar enhancement lines
- Henshin Mystic
- Lighting the Candle now applies the fire portion of its imbue to Ki Spells
- Class: Monk
- Quivering Palm has a new DC formula: DC 10 + monk level + highest of Dex or Wis mod + assassinate bonuses
- Assassin
- All of the active poison attacks up the line are now +3W, use full rogue level for their DCs instead of half, and now make certain enemies that would be immune to poison, weak to poison.
- Ice Chill = Undead
- Heartseeker = Elementals
- Soulshatter = Outsiders
- All of the active poison attacks up the line are now +3W, use full rogue level for their DCs instead of half, and now make certain enemies that would be immune to poison, weak to poison.
- Vistani
- Kukris now function with this tree, with the exception of the core 12, which only gives +1 multiplier (this keeps them in parity crit-wise with daggers as they naturally have +1 threat range over them)
- Archmage
- Master of Magic (Core 20) now also grants +20 Universal Spell Power, and increases from +2 INT to +4 INT
- Efficient Metamagics have their AP cost reduced from 2 to 1, since AM having metamagics be good seems flavorful
- also bug fix: heighten no longer requires level 12 for no reason
- Spell Penetration has its AP cost reduced from 2 to 1
- Energy of the Scholar has its AP cost reduced from 2 to 1, matching other trees
- Cores 12 and 18 now grant a generic +1 to caster level and max caster level
- Vanguard
- Stunning Shield cooldown reduced to 45/30/15 seconds
- Shield Rush cooldown reduced to 40/30/20 seconds
- Shield Specialization line's damage bonus is now visible to the player
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