IT WORKS! they need to be realy close to each other and BOOM! ALL DEAD!No, please tell me this DOES work with Hunt's End.
Mate! go test! Its amazing! Much more reliable than it was before! Much more Useful!Please don't replace pin ... the option to shoot through mobs is useful. Multi-selector or a third ranged strike would be nice.
in AF the shot kills all the mobs at once, if they are packed together, Hunts end and Imbue arrows from AA elf work too!If you're in AF, does it still let you pass through?
No, I mean if you're in AF, can you pass the shot through a mob and trigger it around the target mob in back, a la Precise Shotin AF the shot kills all the mobs at once, if they are packed together, Hunts end and Imbue arrows from AA elf work too!
This is what I was talking about! So with this change, it's a secret nerf! You won't be able to pin in a line.I would love to see Pin grant both an aoe version and a non-aoe version, there are cases where it's actually nice to have a line Pin attack through IPS
Pin should proc on the mob that's targeted when IPS is active instead of the 1st mob in the line (it should just pass thru as if precise shot is active when the ability is used).
Melee have cleave feats and abilities beyond strikethrough for AoE.Does the developer want to make DDO more of a Ranged Combat Game than it is now?
It's like pulling a pin from a pineapple and throwing it, so I don't see any issue with being able to perform area-of-effect attacks with projectiles.
However, melee characters wielding Two-Handed Weapons are required to have Strikethrough despite performing area-of-effect attacks.
This is just absurd and unfair.
If your given ranged builds aoe. Holy moly are you going to unbalance ranged vs melee. Better be cutting their ranged power in half
IT WORKS! they need to be realy close to each other and BOOM! ALL DEAD!