Yes, I do. In that case I guess you are pulling my leg as your statement is obviously contrary to the facts as seen in all R10 groups or R raids assuming well build characters.Yes, all the time. Do you?
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Yes, I do. In that case I guess you are pulling my leg as your statement is obviously contrary to the facts as seen in all R10 groups or R raids assuming well build characters.Yes, all the time. Do you?
It is a nuclear nuke in the purest SSG style, its habit is to make the object of its nerf absolutely useless instead of retouching appropriately.Correct me if I am wrong but is dragonbreath going from 1d6+10 x2 to only 1d6+7 ??? That's a huge nerf why nerf it into the ground ? Why not meet in the middle? Please think this through
Melee dps dominantes currently.Nonsense. Melee don't need nerfed. The caster DPS nerf was long overdue.
Nerf casters and ranged.
So there!
It might already. Players don't move the same way mobs do. We side strafe and jump and tumble and all sorts of stuff. If a person stands still then chain heal lands, but any time a heal cast goes off with zero effect it's a problem (same issue I have with alch healing when vials spin off any never land but that's best left for a whole other thread).Maybe use the coding from Chain Lightning for it? That seems to work decently well.
This. All epic strikes need to remove the max CL.Feedback: Holy Fireball has a MCL of 20. Please remove the MCL from an epic spell so it will scale with epic levels.
Same goes for the casting epic strikes, please let them not be kneecapped by MCL.
That's correct. Right now, all 3 Epic Strike upgrades double the damage of Dragon Breath. Two of them (Energy Vortex and Energy Burst) also change the spell's form into one with different usability. However, if you wanted the damage upgrade without changing to the other two shapes, Gaping Maw grants you the increased damage without changing the spell otherwise. The only part of this that's changing with this pass is the amount of damage gained by taking any of the three enhancements.
Nuclear bomb style nerf...Is the nerf to those really intended to go from 2d6+20 (27 avg) down to 1d6+7 (10.5 avg)? Even factoring in the lower cooldown its still a 51% nerf!
Is everyone who disagrees with you a troll? Assume what you like. I've no reason to troll anyone on here whatsoever. Melee should have better DPS than ranged or casters and the balance in that regard is pretty much fine. Plenty still play all types in high R, and I've done so myself.Yes, I do. In that case you are just trolling as your statement is obviously contrary to the facts as seen in all R10 groups or R raids assuming well build characters.
And so it should. But it doesn't dominate to the point nobody is playing casters or ranged in high R or any other difficulty. Calling for nerfs to melee in that context is nonsense IMO. But apparently I'm just trolling, so...Melee dps dominantes currently.
I am not asking for any nerf to the melee, but it is indisputable that now the melee dps dominates. The nerf to magic in high reaper was excessive and indiscriminate (there were many classes that should have received a buff, not a nerf, not all are sorc/druid cold casters), and melees have always dominated raids, now also quests .Is everyone who disagrees with you a troll? Assume what you like. I've no reason to troll anyone on here whatsoever. Melee should have better DPS than ranged or casters and the balance in that regard is pretty much fine. Plenty still play all types in high R, and I've done so myself.
My statement is not contrary to the facts, just contrary to your opinion. They're not the same thing.
Bleating over additional unnecessary nerfs to melee is unhelpful. I get you don't like that or agree with that, which is fine but dressing up your opinion as fact does nothing to help your point, whatever that's supposed to be, other than nerf melee because you want to be top DPS as well as staying out of mob range. I think that's nonsense.
I should not have used the T work, I am sorry about that and went back to edit it out. My apologies for using that work.Is everyone who disagrees with you a troll? Assume what you like. I've no reason to troll anyone on here whatsoever. Melee should have better DPS than ranged or casters and the balance in that regard is pretty much fine. Plenty still play all types in high R, and I've done so myself.
My statement is not contrary to the facts, just contrary to your opinion. They're not the same thing.
Bleating over additional unnecessary nerfs to melee is unhelpful. I get you don't like that or agree with that, which is fine but dressing up your opinion as fact does nothing to help your point, whatever that's supposed to be, other than nerf melee because you want to be top DPS as well as staying out of mob range. I think that's nonsense.
Can you please stop trying to force featherfall on melees. I don't play with featherfall and I don't want to; but the extra defense of that T2 is very useful on a melee. Now I need to chose between slow reaction times to maybe get hit for thousands of damage or just a severe nerf to my ability to tank when I need to.Shadowdancer
Another tree to get a slightly more in-depth overhaul, focused on beefing up the Mantle a bit and boosting the Epic Strike.
- Mantle t5 upgrade's shadowy floating vfx and feather fall moves to the T2 Mantle upgrade, Depths of Darkness
What does the target see? Tonquin has cast Raise Dead on you, do you accept? Or will it read Tonquin has cast True Resurrection?For the duration of this ability, Raise Dead and Resurrection also raise your target to full HP like True Resurrection does.
No, it shouldn't. And people have never stopped playing melees either.And so it should. But it doesn't dominate to the point nobody is playing casters or ranged in high R or any other difficulty. Calling for nerfs to melee in that context is nonsense IMO. But apparently I'm just trolling, so...
I'd love more info on its targeting issues if you've got it!