I will grumblingly keep playing, although a bit less, despite all this crap. But i will NEVER EVER go back to waiting for a cleric/rogue to actually play the game.
Which brings up another issue. There are very few 'ability types' in this game which are restricted to
just certain classes. The 'Rune Arm Use' feat was originally Artificer only... but now
ANY heroic class/combo can get it via the Macrotechnic tree. Once upon a time, 'Turn Undead' was limited to Clerics and Paladins... now
ANY heroic class/combo can get it via the Exalted Angel tree. Smite Evil, rage, healing, crowd control, AoE damage, various kinds of spell effects... all now have ways for virtually any build to get
some form of them.
This is a very
GOOD thing. It allows vastly more flexibility in character design and grouping. The spread of healing through various EDs is probably the biggest thing making it easy to group right now. Changes to Holy Presence could be a significant problem there.
However,
AFTER healing the second most 'widely needed' ability is probably the 'Disable Device' skill... and yet STILL the only way to get that is to take at least one level in one of the heroic classes that grant it. Which makes it impossible for 'designated trappers' to ever get level 20 capstone abilities for other classes.
PLEASE add some way for this ability to be gained outside of class levels. A Shadowdancer ED ability. Half-elf dilettante rogue option. Rogue / Artificer (or archetype thereof) past life option. SOMETHING.
The easier it is to find characters able to handle healing and trapping duties the easier it is to form groups. It's that simple. Tanks, DPS, CC, ranged... there have ALWAYS been lots of options to choose from. The need for the dedicated healer has largely been solved (unless that's the 'problem' behind the EA change)... but unless your group all know how to avoid every trap (or can just run through them at the difficulty you are playing) you still need a trapper. More options there would be greatly appreciated.
On a related note, I'd say this game needs more octagons and less squares. Especially as we more towards level 40.
Ditto. Given the choice between 'Passive: +10 Zargleflex' and 'Active: +45 Zargleflex for 10 seconds' I'll take the passive option nearly every time. On most of my builds I've got complete hotbars of options, all mapped to different keystrokes, which I use on a fairly regular basis... and that's while doing everything I can to keep such 'active' options to a minimum. It's out of control.