jotmon
Well-known member
DDO has 37 weapon types and yet only half a dozen are utilized by players.
There are too many weapons in the game that are comparatively inferior if not worthless.
Even with Update 61 that now gives a bump to kukri along with daggers in the Vistani tree.
There are effectively a lot of worthless weapons in the game..
Things like darts, handaxes, hammers, picks, maul, clubs, morningstar, etc.....
Generic boosts to weapon grouping like 'light' weapons would be of more overall game benefit that just selectively making specific weapons like 'dagger' have the enhancement tree boosts making all the other weapons pointless like handaxe, hammer, mace....
Pointless distinctions between light and heavy weapons light/heavy crossbow..
the 1d6/1d8 distinction favors heavy crossbow in every scenario making light crossbows comparatively inferior.
just dump the light/heavy distinction and have them be... crossbow, repeating crossbow and great crossbow.
I would like to see perks defined by weapon grouping instead of specific weapons being buffed and others effectively being neutered by neglect.
light weapons, one handed weapons, two handed weapons, ranged, throwing...
This way it doesn't matter if a player swaps between weapons like light maces or a dagger, the profile and boosts give the same effective weapon damage.
Instead of Vistani doubling damage for dagger's and kukri's while making every other light weapon pointless.
Without making all these weapons comparable and interchangeable over half of the weapons in DDO are effectively pointless and a waste of effort to even have in the game.
There are too many weapons in the game that are comparatively inferior if not worthless.
Even with Update 61 that now gives a bump to kukri along with daggers in the Vistani tree.
There are effectively a lot of worthless weapons in the game..
Things like darts, handaxes, hammers, picks, maul, clubs, morningstar, etc.....
Generic boosts to weapon grouping like 'light' weapons would be of more overall game benefit that just selectively making specific weapons like 'dagger' have the enhancement tree boosts making all the other weapons pointless like handaxe, hammer, mace....
Pointless distinctions between light and heavy weapons light/heavy crossbow..
the 1d6/1d8 distinction favors heavy crossbow in every scenario making light crossbows comparatively inferior.
just dump the light/heavy distinction and have them be... crossbow, repeating crossbow and great crossbow.
I would like to see perks defined by weapon grouping instead of specific weapons being buffed and others effectively being neutered by neglect.
light weapons, one handed weapons, two handed weapons, ranged, throwing...
This way it doesn't matter if a player swaps between weapons like light maces or a dagger, the profile and boosts give the same effective weapon damage.
Instead of Vistani doubling damage for dagger's and kukri's while making every other light weapon pointless.
Without making all these weapons comparable and interchangeable over half of the weapons in DDO are effectively pointless and a waste of effort to even have in the game.