Spellskite
Member
To make a note, I do understand classes/trees specialize in different things (Single Target/AOE/Crowd Control/Healing). But what I am asking is in your guys opinion what are the overall best and worst of the following things for a player:
- Best/Worst flat 20 class (20 monk, 20 barb, 20 wiz, etc.)
- Best/Worst Class Trees and there respective capstones (No falconry for example, ninja assassin, air savant, palemaster, ravager, etc.)
- Best/Worst Epic Destinies (Shadowdancer/GMoF/Macrotechnic/ etc.)
Some things to keep in mind are things like ease of playability, gearing/life/ap requirements to make work even decently, is the payoff at the end worth it and do you feel like your actually contributing to the group?
I'm just curious to see what more experienced players feel about these things as they make a huge difference to playing experience for new/old folk as well. Especially with the game being balanced around tring and trying new builds to see how they function.
- Best/Worst flat 20 class (20 monk, 20 barb, 20 wiz, etc.)
- Best/Worst Class Trees and there respective capstones (No falconry for example, ninja assassin, air savant, palemaster, ravager, etc.)
- Best/Worst Epic Destinies (Shadowdancer/GMoF/Macrotechnic/ etc.)
Some things to keep in mind are things like ease of playability, gearing/life/ap requirements to make work even decently, is the payoff at the end worth it and do you feel like your actually contributing to the group?
I'm just curious to see what more experienced players feel about these things as they make a huge difference to playing experience for new/old folk as well. Especially with the game being balanced around tring and trying new builds to see how they function.