Bjond
Well-known member
Im gonna stop there because ill be going down a rabit hole
I should've used that in the title: "DDO's Death: Down the Rabbit Hole"
I hate the F2P model. F2P almost always ends up feels like they're greedy little chiselers even if objectively I'm spending similar or even less money on the F2P I'm playing than on the sub-driven game.
I found Lucky Ghost's video interesting because he found data supporting his premise and also likely because the premise supports my own emotional feeling of "sub good" v "micro bad"; ie. I love sub-only model. Make a great game. Set a price. Reinforce success.
The data he's using isn't the only one and perhaps not the best: population. Dying = population shrinking. Living = growing. He doesn't go further and bring up revenue because that's much harder to derive. By that definition, though, DDO and every MMO except FFXIV & OS.Runescape are dying.
I'm not sure what we'd see if we had revenue data available. One data point I found interesting was that SWTOR has surpassed the $1B mark for revenue and it's a F2P title. Unlike DDO, it's F2P income revolves VERY heavily around an amazing cosmetic system. DDO's cosmetics are pathetic. It's micros are elsewhere. I'm suspecting crystal sales for rerolls as accounting for more than 50% of their micro$$, but that's 98% guess.