Thoughts on this gearset? Augments not slotted, they're extremely similar to OP build, but you can slot touch of power on ring+ring+goggles (which you free up slots for by slotting insightful CHA and CHA on the gearset and creating a new blue slot on the goggles).
Weapon: Attuned Bone Quarterstaff
Offhand: undefined
Armor: Legendary Blessed Vestments
Belt: Dinosaur Bone Belt
Cha 15
Fire Crit (10%)
Fire Crit (5%)
Sacred DC
Boots: Legendary Magma Waders
Fire Crit (20%)
Bracers: Legendary Hallowed Castigators
Cloak: Legendary Hallowed Trail
Gloves: Gorth's Mage Hand
Goggles: Legendary Dragon Eyes
Helm: Legendary Elder's Cap
Necklace: Legendary Pendant of the Earth
Force Critique (10%)
Ring1: Clouded Dreams
Ring2: Legendary Spinneret
Trinket: Gem of Many Facets
- Prefix: Fire Lore
- Suffix: Combustion
- Extra: Insightful Charisma
Elder's Knowledge
A few elements of this set look really dumb (Legendary Dragon Eyes?! Really?!) but you get maxed DCs, quality SP, full elder's+flamecleansed+dread sets, and full force crit, which actually justifies cutting the force crit damage before considering the benefits of quality SP (it's 44%*260+56%*100=170.4 vs 54%*235+46%*100=172.9%, and my gearset also gives 54 higher SP (25 quality+25 artifact+4 incidental for force) for another ~5% damage increase). Losing the radiance damage sucks, but like DeathTitan pointed out, 7% increase in force damage and 5% increase in fire damage goes a long way to compensate for a 9% (14% drop in critical profile, 5% increase in SP) decrease in radiance damage, because you do dramatically more force and fire damage than evil in the first place. With +1 DCs from better CHA, which are equivalent to +2.5% damage in the worst case unless you're no-fail already (probably closer to 3-4% depending on how often you wiff), I think it's a straight up damage rotation increase. (Technically, I lose insightful radiance for +1 charisma as well—to compare apples to apples, it's only +0.5 DC. I think the tradeoff is worth it for DC casting, but it's a separate tradeoff than the rest of the set, so I think considering them separately is correct) It's also a move towards a lower-risk rotation, which should reduce overkill and incoming damage spikes. You also get elusive target as a nice bonus.
Because we're both slotting clouded dreams, it might be worth considering not taking iridescent fang, and going for meltfang instead.
(EDIT—nvm, saw you took medium proficiency).