Ooblagato
Hiding in plain sight
Single target epic strike spells are not doing enough damage. This leads me to think there is a misunderstanding or misguided design philosophy on how much damage a single target level/tier 10 spell (epic strike) should be doing.
Here are the updated damage values of epic strikes
Storm catcher: 12.5 per Caster Level (save for half) + 3.5 per Caster Level cold damage every 2 seconds (3 or 4 hits for +10.5~14 damage) (unconfirmed), also reduced reflex saves (unconfirmed) (8 seconds cooldown)
Strike a cord: 6.5 Sonic damage per character level (2 second cooldown) (doubles up to 13 with tier 3)
Sun/Flame pillar: 9.5 Light/Fire damage per caster level (6 seconds cooldown)
Here are some examples of appropriate level 9 spell scaling for single target:
Thunderstroke: Deals 31.5 electric damage per caster level (3.6-9 second cooldown) (save for half)
Iceberg: Deals 31.5 cold damage per caster level (3.6-9 second cooldown) (save for half)
some AOE top tier spells (typically have longer cooldowns but similar scaling damage):
Level 9
Acid well: This area Conjuration spell does 21.5 damage per Caster Level (save for half)
Celestial Bombardment: 3 hits of 12.5 fire damage per character level
Divine Wrath: 12.5 light damage per caster level(save for half) Allies caught within the blast are healed for 1d6 positive energy damage per caster level.
Level 6/8
Arcane Tempest: 4 hits of 9.5 per caster level, force damage, every 2 seconds, for 8 seconds (save for half on first hit)
As you can see, the epic strikes which are made to define your epic experience and notably have shared cooldowns ensuring exclusivity between one another, do a fraction of the damage of lower tier spells. Obviously this criticism also applies to many of the AoE epic strikes as well, but these ones in particular are far outliers due to their single target nature on top of poor scaling.
It's worth noting, before the recent changes some of the AoE Epic strikes were able to overcome the inferior scaling by having no max caster levels, making it possible to get roughly 60~90% more caster levels; making them very competitive. And in competitively scaling abilities like dragon breath, extremely powerful.
Here are the updated damage values of epic strikes
Storm catcher: 12.5 per Caster Level (save for half) + 3.5 per Caster Level cold damage every 2 seconds (3 or 4 hits for +10.5~14 damage) (unconfirmed), also reduced reflex saves (unconfirmed) (8 seconds cooldown)
Strike a cord: 6.5 Sonic damage per character level (2 second cooldown) (doubles up to 13 with tier 3)
Sun/Flame pillar: 9.5 Light/Fire damage per caster level (6 seconds cooldown)
Here are some examples of appropriate level 9 spell scaling for single target:
Thunderstroke: Deals 31.5 electric damage per caster level (3.6-9 second cooldown) (save for half)
Iceberg: Deals 31.5 cold damage per caster level (3.6-9 second cooldown) (save for half)
some AOE top tier spells (typically have longer cooldowns but similar scaling damage):
Level 9
Acid well: This area Conjuration spell does 21.5 damage per Caster Level (save for half)
Celestial Bombardment: 3 hits of 12.5 fire damage per character level
Divine Wrath: 12.5 light damage per caster level(save for half) Allies caught within the blast are healed for 1d6 positive energy damage per caster level.
Level 6/8
Arcane Tempest: 4 hits of 9.5 per caster level, force damage, every 2 seconds, for 8 seconds (save for half on first hit)
As you can see, the epic strikes which are made to define your epic experience and notably have shared cooldowns ensuring exclusivity between one another, do a fraction of the damage of lower tier spells. Obviously this criticism also applies to many of the AoE epic strikes as well, but these ones in particular are far outliers due to their single target nature on top of poor scaling.
It's worth noting, before the recent changes some of the AoE Epic strikes were able to overcome the inferior scaling by having no max caster levels, making it possible to get roughly 60~90% more caster levels; making them very competitive. And in competitively scaling abilities like dragon breath, extremely powerful.
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