Melees doing 1.2 million dps crits ah you think there slowing down 1 dc bot with 5 ranged or melee will stomp anything you want
Dev progression;
Step 1 - yes to a epic strike change to curb everyone towards a meta change, yes melee is very enticing with its big boy damage numbers
Step 2 - patiently wait until a large percentage of people have invested time and money(lots of money to skip the time, ie pay to win) into gearing up the new meta.
Step 3 - now because we love the new meta the most for easy design we have so many options to nerf and make the new meta very killable, thereby driving it towards needing more gear that we can easily design for basic melee stats.
Easy peasy for devs future design of quests and combat as well as enticing new gear.
Fly on the wall for the dev boardroom meetings;
Dev 1 - “wow we are genuises”
Dev 2 - “and the best thing is the clientelle is so busy arguing about melee versus range versus caster for their own greedy and selfish needs that they dont even recognize how much we have slowed down their progression”
Producer - “ok guys the plan has been executed, keep working on finding more ways to slow things down so we can encourage more people to pay to win”
Note isnt this just the way with all MMO’s, i mean as an example the Alchemist is a pay to win class and notice how you have seen ot a peep anywhere about alchemist, lol yes because playing an alchemist is still fun and very powerful(I am not here to promote it because it is a pay to win) and those who are playing it are smart enough not to say a peep about all its power as to not lead to nerfing there. (I mean how many streams do you see on alchemists, not any of the main streamers, because this one is the hidden gem)