nym_craian
Member
+bonus old ideas:
Warlord as Fighter archetype short version (Read more: https://sites.google.com/view/myddo/archetype/warlord-v2-pure-fighter)
Enhancement tree: Warlord, Stalwart Defender, Kensei <Lose: Vanguard>
Core 1 - Mark of Irrelevance/Hatred
Core 2 - Shout of the Leader
Core 3 - Presence of the Lord (passive)
Core 4 - Mark of Champion
Core 5 - Presence of the Great Lord (passive)
AP Cost: 1 / Ranks: 1 / Progression: 30 / Requires: Mark of Champion, Fighter level 18
Cora 6 - Overlord of the Battles (passive)
AP Cost: 2 / Ranks: 1 / Progression: 1 / Requires: none
Tactician (Passive)
Extra Presence (Passive)
Action Boost I (Passive)
War Training (Passive)
Flag II (Active)
Ready for Battle I. (Passive)
Battle trance (Active 1-3 AP - maybe Toggle)
AP Cost: 1 / Ranks: 3 / Progression: 5 / Requires: none
Action Boost II (Active 1-3 AP)
Mark of Protection (Active)
Ready for Battle II (Passive)
Shout of the Conqueror (Active)
AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: none
Action Boost III (Active)
Ability I (Passive)
Ready for Battle III (Passive)
Shout of the Lord (Active)
Action Boost IV (Active 1-3 AP)
Ability II (Passive 2 AP)
Flag of Life (Active)
Energy Source (Passive)
AP Cost: 1 / Ranks: 3 / Progression: 30 / Requires: none
Master of Battle (Passive)
Master of Action (Passive)
Mark of Target (Active)
Warlord as Fighter archetype short version (Read more: https://sites.google.com/view/myddo/archetype/warlord-v2-pure-fighter)
Enhancement tree: Warlord, Stalwart Defender, Kensei <Lose: Vanguard>
Core
Core 1 - Mark of Irrelevance/Hatred
Active: Mark of Irrelevance/Hatred
Cooldown: 10 second
Duration: 1 minute * fighter level
Range: 30 m
Target: Single Self, Friend
If you use the power, choose:
The Mark of Irrelevance decrease affected member hate generation with your Constitution score.
The Mark of Hatred increase affected member hate generation with your Constitution score*2.
Passive: Each Core Ability you include this one also grants +1 Mark use.
AP Cost: 1 / Ranks: 1 / Progression: 0 / Requires: Fighter level 1Core 2 - Shout of the Leader
Active: Shout of the Leader
Cooldown: 30 second (shouts have shared cooldown)
Duration: 10 sec + 2 second per Constitution modifier
Range: AoE 5 m + 2 m per core (max 15 m)
Target: Self, Friend
You & all nearby allies gain untyped bonus (the bonus based on active Flag):
- Flag of Destroy: gain Fighter level bonus to Melee/Ranged power (Mark of Champion doubled).
- Flag of Rush: gain Fighter level bonus to movement speed & half gain Fighter level bonus to attack speed (Mark of Champion doubled).
- Flag of Defense: gain Fighter level bonus PRR & MRR (Mark of Champion doubled).
- Flag of Mystic: regenerate 1% max SP (scales with melee/ranged power, Mark of Champion doubled) every 3 sec & grant +1 bonus imbue dice (Mark of Champion grant additional +1 dice).
- Flag of Life: regenerating 2% target max HP (scales with melee/ranged power, Mark of Champion doubled) every 3 sec.
Passive: +5% HP regain to your Second Wind, all Core Ability you acquire after this one also grants +5%. (75% max HP in Core 6).
AP Cost: 1 / Ranks: 1 / Progression: 5 / Requires: Mark of I/H, Fighter level 3Core 3 - Presence of the Lord (passive)
Any active flag granting Heroism spell effect for you and your allies in flag range.
Additional increase your Action Boost & Battle Trance duration with 50%.
AP Cost: 1 / Ranks: 1 / Progression: 10 / Requires: Shout of the Leader, Fighter level 6Core 4 - Mark of Champion
Active: Mark of Champion
Cooldown: 2 min
Duration: 2 second * Constitution modifier
Range: 30 m
Target: Single, Self, Friend (Only 1 active at a time, a 2. use break the first.)
Marked allies Shout of the Leader bonus, max bonus & some other doubled.
Passive: Additional increase your Action Boost & Battle Trance duration with 100%.
AP Cost: 1 / Ranks: 1 / Progression: 20 / Requires: Presence of the Lord, Fighter level 12Core 5 - Presence of the Great Lord (passive)
Active Flag granting additional +2 Determination bonus on attack rolls, saves, skill checks, and grant immunity to fear.
You gain (choose):
- 5% physical damage absorb
- 5% magical damage absorb (exclude untyped/bane)
Cora 6 - Overlord of the Battles (passive)
Constitution +4, +10 Melee/Ranged power & +2 to all Tactical DC.
Any active flag granting +2 competence bonus to all ability for you and your allies in ballad range.
Any active flag decrease enemies all ability with 2 (Fortitude negate, Stun DC).
Increase your Action Boost & Battle Trance duration with 200%.
AP Cost: 1 / Ranks: 1 / Progression: 40 / Requires: Presence of the Gret Lord, Fighter level 20Tier 1
Flag I (Active) Choose 1 from 4 types!
Cooldown 20 second
Duration: none; die or rest break (only 1 active at a time, a 2. use break the first)
Range: AoE 10 m + 5 m per core (max 40 m)
The warlord sticks a flag into the ground. In Flag range gain following morale bonus:
to you & allies:
- Flag of Destroy: weapon damage increase with your half Constitution modifier% (max half fighter level).
- Flag of Rush: increase attack with your half Constitution modifier % (max half fighter level).
- Flag of Defense: increase AC with your half Constitution modifier % (max half fighter level).
- Flag of Mystic: decrease sp cost with your half Constitution modifier % (max half fighter level).
to enemies (Sunder DC, Fortitude negate):
- Flag of Destroy: decrease melee/ranged damage with your half Constitution modifier % (max half fighter level).
- Flag of Rush: decrease attack with your half Constitution modifier % (max half fighter level).
- Flag of Defense: decrease AC with your half Constitution modifier % (max half fighter level).
- Flag of Mystic: decrease (all type) energy resist with your half Constitution modifier (max half fighter level).
Tactician (Passive)
Choose: Gain +[1/2/3] Action boost use/rest.
AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: noneExtra Presence (Passive)
+[1/2/3] extra Mark use/rest.
Rank 3: Grant +1 Second Wind use/rest.
AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: noneAction Boost I (Passive)
Choose an Action Boost: Attack, Defense, Haste, Power, Saves, Skills, Spellpower, Spell DC.
AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: noneWar Training (Passive)
Diplomacy, Heal, Intimidate +[1/2/3]
Rank 3: Grant +1 to your all Tactical DC.
AP Cost: 1 / Ranks: 3 / Progression: 1 / Requires: noneTier 2
Flag II (Active)
Choose the 2. Flag
AP Cost: 2 / Ranks: 1 / Progression: 5 / Requires: Flag IReady for Battle I. (Passive)
You may use Constitution as your weapon's to-hit modifier.
AP Cost: 2 / Ranks: 1 / Progression: 5 / Requires: noneBattle trance (Active 1-3 AP - maybe Toggle)
Cooldown: 20 second
Cost: decrease max. HP with [15/10/5]% for duration
Req: Diehard or Dodge
Duration: [30/60/120] second
Target: Self
Antirequisite: This ability cannot be trained if you have any other Battle Trance abilities.
Choose a defensive battle trance type:
- Reinforcement (*Req: Diehard): Half Constitution modifier Insight bonus to your Saves & Constitution modifier bonus to Unconscious range, Fortification, additional for duration gain Deathblock.
- Avoidance ( *Req: Dodge): Half Constitution modifier Insight bonus to your Movement speed, Dodge & Dodge cap, additional for duration gain Evasion.
Action Boost II (Active 1-3 AP)
Choose an Action Boost from list.
AP Cost: 1 / Ranks: 3 / Progression: 5 / Requires: noneMark of Protection (Active)
Mark of Protection
Cooldown: 10 second
Duration: 1 minute * fighter level
Range: 30 m
Target: Single Self, Friend
If the marked ally is injured, have fighter level % chance to gain Warlord's Constitution score as temporary HP (Doubled on epic level), Mark of Champion doubled the chance (to max 40%).
Mass Second Wind:
Warlord expend a Second Wind use and regain 25% of our maximum hit points to all Protected allies regardless of distance.
AP Cost: 2 / Ranks: 1 / Progression: 5 / Requires: noneTier 3
Flag III (Active)Choose the 3. Flag!
AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: Flag IIReady for Battle II (Passive)
You may use Constitution as your weapon's damage modifier.
AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: Ready for Battle IShout of the Conqueror (Active)
Cooldown: 30 second (shouts have shared cooldown)
Duration: 10 + 1 sec * CON modifier
Range: Shout range
Target: Enemies
DC = Sunder DC (Fortitude save negates this effect)
Flag based Punitive effect on enemies in flag range:
- Flag of Destroy: Decrease all enemies melee/ranged power with your Constitution modifier (max fighter level, Mark of Target doubled).
- Flag of Rush: Decrease all enemies attack speed with your half Constitution modifier % (max half fighter level, Mark of Target doubled) & movement speed % with your Constitution modifier (max fighter level, Mark of Target doubled).
- Flag of Defense: Decrease all enemies PRR/MRR with your Constitution modifier (max fighter level, Mark of Target doubled).
- Flag of Mystic: Decrease saves with your half Constitution modifier (max half fighter level, Mark of Target doubled).
- Flag of Life: Drain 1% HP 3 second. (Mark of Target doubled)
Action Boost III (Active)
Choose an Action Boost from list.
AP Cost: 1 / Ranks: 3 / Progression: 10 / Requires: noneAbility I (Passive)
Choose an ability.
AP Cost: 2 / Ranks: 1 / Progression: 10 / Requires: noneTier 4
Flag IV (Active)Choose the 4. Flag!
AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Flag IIIReady for Battle III (Passive)
You add your half Constitution modifier to Tactical DC.
AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Ready for Battle IIShout of the Lord (Active)
Cooldodw: 30 second (shouts have shared cooldown)
Duration: Instant
Range: Shout range
Target: Enemies
The roar of the lord strikes the opponents with the following effects in ballad range:
- stun (Fortitude vs Stun DC)
- trip (Reflex vs Trip DC)
- fear (Will vs Intimidate)
for half fighter level second.
(The target marked enemy haven't save chance.)
AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: noneAction Boost IV (Active 1-3 AP)
Choose an Action Boost from list.
AP Cost: 1 / Ranks: 3 / Progression: 20 / Requires: noneAbility II (Passive 2 AP)
Choose an ability
AP Cost: 2 / Ranks: 1 / Progression: 20 / Requires: Ability ITier 5
Flag of Life (Active)
Flag of Life:
Increase allies (all type) Healing amp and Incapacitation range with your Constitution modifier (haven't max level, Mark of Champion doubled).
Decrease all enemies Healing amp (all type) with your Constitution modifier (haven't max level, no save, Mark of Target doubled).
Area Second Wind:
Warlord expend a Second Wind and regain 40% HP our max HP & restoration effect on all allies in your Flag of Life range. Enemies lose 5% (Mark of Target doubled) of their max HP, if they screw up their Fortitude saver (Stun DC).
AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: Flag IVEnergy Source (Passive)
Vorpal hit has [fighter level]% separate chance to reset 1 charge of:
- Rank 1: Mark
- Rank 2: Mark and Action boost
- Rank 3: Mark, Action boost, Second Wind
Master of Battle (Passive)
Your battle trance affects all allies in Falg range.
AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: any Battle TranceMaster of Action (Passive)
Your Action Boost affects all allies in Flag range.
AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: any Action BoostMark of Target (Active)
Cooldown: 1 min
Duration: 1 s * Constitution modifier
Range: 30 m
Target: Single enemy (Only 1 active at a time, a 2. use break the first.)
Marked enemy:
Gain your Constitution modifier/10 (rounded down) stack vulnerability.
Shout of the Conqueror and Shout of the Lord effect without save chance for mark duration .
Shout of the Conqueror effect, max effect & some other doubled on Signed enemy.
AP Cost: 2 / Ranks: 1 / Progression: 30 / Requires: none