I agree, although i add that adjusting with a scalpel to lower op things is not a problem, but overnerfs that make options useless or blanket nerfs that affect weak and strong builds at the same time should be totally avoided.
This is really the issue. For example, right now the intention is for Dragon breath, which is in a 12 second cooldown, to start at 1d6+3 damage per level and is kind of hard to hit with because it's a cone tied to where your head is pointed. So let's envision a player fresh to epics that gets this ability...
If playing a wizard they will already have delayed blast fireball, that does 1d6+7 per level on a five second cooldown. Even with DBFB being capped at 20 (210 base damage), Dragons breath will be significantly worse until around level 32 (208 base damage). . .when it will almost catch up to a level 7 spell except that it will have more than double the cooldown, be harder to target, and only be usable in near melee range.
If they are playing a fire sorcerer, DBF will be capped at 22 (if I'm not mistaken) and have a 3 second cooldown. If a Dragonborn Fire sorcerer, it will be capped at 24.
And of course this discussion ignores level 8 and 9 spells.
Further up in the tree, they can make the damage better than DBFB...but only because DB isn't capped at 20/22/24. Of course it will still have at least double the cooldown and be much harder to target. So who exactly is going to be excited to get this
Epic Strike? Will anyone actually use it, or will the tree only get used for the Draconic Destiny Mantle going forward?
Yes, 1d6+10 x 2 with no level cap is too much. But 1d6+7.... max is way way too little. That's pretty much self evident.
I also get what others are saying that this is just one part of the tree. But (1) epic strikes are the signature abilities of a tree, they need to be strong and (2) the entire idea of Epic abilities is that you are excited to get them. That is one of the stated design goals of the epic revamp.
If it's at all debatable whether an Epic Strike even deserves a place on your hotbar, then a major design goal has either not been met or been abandoned.
However, that's not even what annoys me the most. The devs know damn well that the revamp makes it a borderline ability, and they are communicating it as if it's still going to be a desirable ability that has a clear place in the meta. It feels like gaslighting.