Denis Iron
Member
Long time ago I played DDO beta and I liked it - I read dialogues, completed optional and find traps. Now I know all traps location, all hidden doors and so on. I play only to get RXP and some favor. It was not a problem, if the game was RPG, but it became Counter-Strike like. I login, jump into party, get RXP and move to next quest. Why? Because DDO was RPG, but now its not. Most of the quests does not have life-logic. Why do we need to kill all? Why we cannot bluff, diplo or sneak? There are some quests where we have to do it, but most quests we HAVE TO rush and kill. Last lives I don't even take disarm - I have evasion. I don't need open lock - I DONT NEED loot from locked chests or locked doors.
You can add unlockable door and ONE random mob, who have the key and the problem with RA will be solved, but this still force us to kill most mobs...
You can add unlockable door and ONE random mob, who have the key and the problem with RA will be solved, but this still force us to kill most mobs...