Build 2.0.0.17 Now Available
This release see many more fixes reported from the community (please keep them coming) and some additional work on the V1 file import feature along with some more item fixes (Items starting with the letter I are next...)
---Very old V1 files have a better chance of importing correctly
------Missing objects assumed present but empty to allow load
------Now correctly sets max level on import for files before the level cap was 32
------Missing or renamed enhancement trees are now correctly revoked and no longer crash the software
------Item augments will now better translate when you need to select an augment level
---The build pane will now correctly show the imported files build makeup
---Fighter "Stalwart Defender" tree updated to match live
---Universal tree "Feydark Illusionist" updated to match live
---Crash error when revoking a bad enhancement tree fixed
---Fury of the Wild Adrenaline and Quick Cutter text updated (Reported by Warsaga)
---More item errors fixed (Down to 2381)
---Eldritch Knight "Knight's Transformation" moved from the "Major Form" group to the "Blast Shape" group (see
https://ddowiki.com/page/Knight's_Transformation) (Reported by Terraism)
---"Power Attack", "Precision" and "Resilience" moved from "Combat Stance" to "Active Combat Stance" groups (Reported by Terraism)
---"Defensive Fighting", "Combat Expertise", "Stalwart Defense", "Nature's Defense" and "Sacred Defense" moved to group "Defensive Combat Stance" (Reported by Terraism)
---Stance group "labels" are now 10 pixels wider to support slightly longer text descriptions
---BAB boost to character level (or max 25) will now work correctly (Reported by Terraism)
---The TWF stance will now better activate when the correct weapons are equipped (Reported by Terraism)
---The TWF attack penalties will now correctly apply depending on equipped weapon types and feats (Reported by Terraism)
---Perfect TWF should now apply to offhand doublestrike correctly (Reported by Terraism)
---Harper "Strategic Combat" I/II should now work again (Reported by Terraism)
---"Divine Crusader: Mighty Crusade" effects now have the correct number of stacks and values (Reported by Terraism)
---Jump is now correctly classed as a Dragon Lord class skill (Reported by Terraism)
Link in signature as always