DL TWF Kopesh

Aggy

Active member
Dragonlord is strong regardless of fighting style, but synergises more with AOE with the area stun and the possibility to strikethrough the capstone insta kill. The general consensus is that Khopesh is basically dead since Knights Training was introduced. There are better Longswords than Khopeshes and they both cost a feat and have the same crit profile. Depending on race (Elf) there might be even more arguments for longswords.

Just my 2 Cents on that. :)
 
I have been seeing some 14 Pal / 5 DL / 1 Monk builds using Longswords, I guess WSS + Master of Forms gives +1 multi in Sun Stance, DL 5 gives +2 multi, KT gives +1 multi and Holy Sword gives +1 range, so in epics, with OC, you get 16-18/x4 and 19-20/x7 (I think, check my math). Would love to see a detailed build on that, and some suggestions on what gear to use at cap.
 

droid327

Well-known member
The general consensus is that Khopesh is basically dead since Knights Training was introduced.

The only time Khopesh makes sense is for War Domain Clerics, since they get free Exotic prof but not free KT

Though melee Cleric suffers from major suckage right now, so no one's actually playing them to use Khopeshes with. Which kinda sucks, both because it gives Khopesh no role, and also because melee Cleric is a classic, popular, and fun build to play. Warpriest needs a thorough overhaul to make it more competitive with other hybrid caster/melee options like Druid or EK.
 

Ying

5000+ hours played
Khopesh hasn't been relevant since Knight's Training was introduced in Feb 2019. Longswords are equivalent to khopeshs now. Also, you'd do more TWF damage with a Dino Scimitar in your main hand and Pestle in your offhand.
 

Scrag

Well-known member
Khopesh hasn't been relevant since Knight's Training was introduced in Feb 2019. Longswords are equivalent to khopeshs now. Also, you'd do more TWF damage with a Dino Scimitar in your main hand and Pestle in your offhand.
Why pestle? Not following this combination of weapons, since dino is slashing, and pestle is smashing...
 
Also, you'd do more TWF damage with a Dino Scimitar in your main hand and Pestle in your offhand.
This isn’t exactly true if you’re using adrenaline as your epic strike; Pestle + Dino Warhammer would pull ahead with harder hitting adrenalines, and would also leverage raging crush and legendary rally better. Probably a different story if you’re using quick cutter, though, and maybe not even then depending on how many auto crit attacks that you have.
Why pestle? Not following this combination of weapons, since dino is slashing, and pestle is smashing...
Pestle’s +1 multiplier on 19-20 affects both your main and offhand. Scimitars have a better base profile than warhammers on a dragon lord (15-20 x4 with scimitars versus 17-20 x5 with warhammers), but that difference is somewhat negated with the auto-crit attacks, and even further still if you included a splash that also gives +1 threat, such as 14+ paladin; bringing the discrepancy down to only one critical unit in favor of scimitars, but scimitars also have smaller base die size and are exceedingly likely to be losing in dps once rotations are factored in.
 

Scrag

Well-known member
This isn’t exactly true if you’re using adrenaline as your epic strike; Pestle + Dino Warhammer would pull ahead with harder hitting adrenalines, and would also leverage raging crush and legendary rally better. Probably a different story if you’re using quick cutter, though, and maybe not even then depending on how many auto crit attacks that you have.

Pestle’s +1 multiplier on 19-20 affects both your main and offhand. Scimitars have a better base profile than warhammers on a dragon lord (15-20 x4 with scimitars versus 17-20 x5 with warhammers), but that difference is somewhat negated with the auto-crit attacks, and even further still if you included a splash that also gives +1 threat, such as 14+ paladin; bringing the discrepancy down to only one critical unit in favor of scimitars, but scimitars also have smaller base die size and are exceedingly likely to be losing in dps once rotations are factored in.
KotC, knights training enhancement, holy sword? A 14/6 splash like that? Should I ship it 15/5? Knights training buffs crits all around with pestle, and i have an attuned dino scimmy. Is it worth getting both improved slash/smash crit?

But then.. wouldn't ignition/pestle be a better twf combo?
 
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Ying

5000+ hours played
This isn’t exactly true if you’re using adrenaline as your epic strike; Pestle + Dino Warhammer would pull ahead with harder hitting adrenalines
Dino + Pestle is a fine combo but there's more to the game than Adrenaline every 9 seconds.
 
Dino + Pestle is a fine combo but there's more to the game than Adrenaline every 9 seconds.
There is more to the game, and it was highlighted in the second half of my post. In the context of using either weapon combination on a dragon lord, and assuming a meta split that includes holy sword from Paladin levels, the difference between the two critical profiles is exactly one iteration of damage, with scimitars at 14-20 x4 versus warhammers at 16-20 x5.

Considering how scimitars have a smaller die size at 1d6+3 versus warhammer’s 1d8+3, and then the number of all total auto-crits that you can leverage with warhammer’s larger multiplier, a mainhand scimitar can not win in this scenario. One iteration of damage doesn’t outscale… what’s more to the game than using adrenaline every 9 seconds.
 

Scrag

Well-known member
There is more to the game, and it was highlighted in the second half of my post. In the context of using either weapon combination on a dragon lord, and assuming a meta split that includes holy sword from Paladin levels, the difference between the two critical profiles is exactly one iteration of damage, with scimitars at 14-20 x4 versus warhammers at 16-20 x5.

Considering how scimitars have a smaller die size at 1d6+3 versus warhammer’s 1d8+3, and then the number of all total auto-crits that you can leverage with warhammer’s larger multiplier, a mainhand scimitar can not win in this scenario. One iteration of damage doesn’t outscale… what’s more to the game than using adrenaline every 9 seconds.
What would you pair pestle with then?

Using it requires you to take improved crit smash... Ignition from the same raid is bonkers, but unsure if that is even a good pairing. I would like to use pestle for sure at some point.
 

FVSHasBeenEvenMoreGutted

Well-known member
i find DL hurts you for twf as some twf animations on it are terrible. same goes for thf, but thf is kinda just terrible regardless. swf is my favorite way to go, but I wouldn't use kohpeshes. as others have said, schims or pestle are better. best is probably kukri with VKF and that even works with chainz
 

Scrag

Well-known member
i find DL hurts you for twf as some twf animations on it are terrible. same goes for thf, but thf is kinda just terrible regardless. swf is my favorite way to go, but I wouldn't use kohpeshes. as others have said, schims or pestle are better. best is probably kukri with VKF and that even works with chainz
yeah my swf + thf bsword + runearm was pretty silly stupid my last dlord life... Talk about cleaving all the things...
 

Jack Jarvis Esquire

Well-known member
I agree with most of the sentiment expressed above, but I wonder....

Is there any penalty beyond -4 to hit with khopeshes that makes just ignoring the exotic weapons proficiency feat a problem? 🤔

If not then you could consider just taking the -4 hit and saving yourself a feat, which can't be said of longswords with KT.
 

Kobay

Kobold Union Specialist
I miss the Kopesh Meta. The swords were just cooler looking. I typically will still use a Kopesh Glamour on my longswords. Still have a pair of Lit II Kopeshes in my bank.
 

Scrag

Well-known member
I agree with most of the sentiment expressed above, but I wonder....

Is there any penalty beyond -4 to hit with khopeshes that makes just ignoring the exotic weapons proficiency feat a problem? 🤔

If not then you could consider just taking the -4 hit and saving yourself a feat, which can't be said of longswords with KT.
It isnt just -4 tohit. Its -20% something. Total tohit or some bs. They did it because -4 tohit is so trivial that noone would bother taking the feat and would just use the "better" weapon without real penalty.
 
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