No gold roll for me, does:We have fixed the issue with gold rolls, thanks for bringing it to our attention.
You should've posted something when you saw them; a lot of us don't search the store every day to see if SSG added items and SSG never posted anything about finally getting them added correctly.They've actually been there for a couple days now
SLA's have always shared a cooldown with similar spell names. For example, Tiefling Scorch SLA shares a cooldown with the Fire Savant Scorch SLA.It'd be nice if we could finally get dev input after all these years in regards to whether these two GCS sharing a cooldown is intended or not.
Actually I just ran a few Stormsinger past lives with two copies (SLA + spell) of both Shout and Sonic Blast - did not share a timer. Have done builds with two copies of Reconstruct (racial SLA and spell). So not a general rule that they share timers.SLA's have always shared a cooldown with similar spell names. For example, Tiefling Scorch SLA shares a cooldown with the Fire Savant Scorch SLA.
Spells and SLAs don't share cooldowns. But 2 SLAs of the same thing will. For example reconstruct SLA from bladeforged, artificer, and scion all share the same cooldown.Actually I just ran a few Stormsinger past lives with two copies (SLA + spell) of both Shout and Sonic Blast - did not share a timer. Have done builds with two copies of Reconstruct (racial SLA and spell). So not a general rule that they share timers.
Yeah it's annoying. Dragon Lord has this issue with Flight of Kings, Lead the Charge and FotW Fast and Furious putting some (or all) on cooldown at the same time depending which is used. Lead the Charge and Fast and Furious at least say "Melee Charge Attack" so you can kind of interpret they might share a cooldown. But Flight of Kings is just a dash. If the intent is for all dash effects to put all other dash effects on cooldown, cool. Label it that way, and ensure it works that way. Right now it's just a confusing mess.It'd be nice if we could finally get dev input after all these years in regards to whether these two GCS sharing a cooldown is intended or not.
I may have forgotten to put this in the release notes, but as of this update, Flight of Kings should now only be placing other dashes on the standard 3 second cooldown, instead of the 15 second one it was doing before the patch. The intended behavior of movement-based attacks/abundant step abilities is for each one to place all of the others on a 3 second cooldown.Yeah it's annoying. Dragon Lord has this issue with Flight of Kings, Lead the Charge and FotW Fast and Furious putting some (or all) on cooldown at the same time depending which is used. Lead the Charge and Fast and Furious at least say "Melee Charge Attack" so you can kind of interpret they might share a cooldown. But Flight of Kings is just a dash. If the intent is for all dash effects to put all other dash effects on cooldown, cool. Label it that way, and ensure it works that way. Right now it's just a confusing mess.
Right. I found the prior post misleading / confusing. Two of the same SLAs will generally share a cool down but SLA and spell won't.Spells and SLAs don't share cooldowns. But 2 SLAs of the same thing will. For example reconstruct SLA from bladeforged, artificer, and scion all share the same cooldown.
It was in the notes, but not the info about the other winglike things. That's awesome though, and also was my suggestion woo!I may have forgotten to put this in the release notes, but as of this update, Flight of Kings should now only be placing other dashes on the standard 3 second cooldown, instead of the 15 second one it was doing before the patch. The intended behavior of movement-based attacks/abundant step abilities is for each one to place all of the others on a 3 second cooldown.
Sorry. You're right. I shouldn't have assumed other people saw them. I'll be more proactive next time.You should've posted something when you saw them; a lot of us don't search the store every day to see if SSG added items and SSG never posted anything about finally getting them added correctly.
But DG PK and AM PK SLAs - not.But 2 SLAs of the same thing will. For example reconstruct SLA from bladeforged, artificer, and scion all share the same cooldown.
Logged in and tried it again just now and gold rolls worked for me.Gold Rolls were not turned on for me on Orien.
Are you a dev? How do you know that working on constructs and undead is "broken"?I would like to point out that I stated in a later post (on this page) that I don't want them to nerf things for being strong. I want them to FIX the broken things. Nerfing roar so it doesn't stun constructs/undead is a bugfix. Nerfing cower so it doesn't stun constructs/undead is a bugfix. Nerfing SoS for having the exact same "issue" they gave us for nerfing Silver Longbow is only fair.
Your Hireling bars don't save with /ui save? I think DDO saves at least the ONE spot, and then they all open right there? Or do the hireling bars have to be active/summoned then you do the /save? I might have confused myself.he ui layout save/load works with the tumble bar so you can move it around once and just load the save. (Now I want to see my hireling bars
I have to separate and reset up the location of them all; it might be keeping track of the 1st spot but not the other 4. I don't generally run with 5 hires out; usually just 1 divine + frogo/darling at times, but still wish UI save/load kept track of them all.Your Hireling bars don't save with /ui save? I think DDO saves at least the ONE spot, and then they all open right there? Or do the hireling bars have to be active/summoned then you do the /save? I might have confused myself.
Thanks Sardonic.Some people were mentioning it not doing damage vs tainted mobs (instead of doing double damage) on discord; but there could be more going on that; that's just what chatter was about earlier.
You may not have the setting checked in options to save separate bars so they are all loading into the default scrolling bar. My UI save has all five bars saved to specific places and they appear in order as I summon more hirelings. It doesn't save a bar for each individual hireling. Just first, second, third, fourth, and fifth but you have to have that option checked in settings. It's the fourth setting in UI Settings with the label "Create new shortcut bars for new hirelings."I have to separate and reset up the location of them all; it might be keeping track of the 1st spot but not the other 4. I don't generally run with 5 hires out; usually just 1 divine + frogo/darling at times, but still wish UI save/load kept track of them all.
It's just looked and that option is checked. Every time I TR, I have redo the location of all of them, they default to being on stacked on top of each other and not lined up all pretty like this:You may not have the setting checked in options to save separate bars so they are all loading into the default scrolling bar. My UI save has all five bars saved to specific places and they appear in order as I summon more hirelings. It doesn't save a bar for each individual hireling. Just first, second, third, fourth, and fifth but you have to have that option checked in settings. It's the fourth setting in UI Settings with the label "Create new shortcut bars for new hirelings."