This has been fixed internally, and will be in an upcoming patch. Thank you!Problems with alchemist breath attacks nothing works with them that ticks me off you could get some good cc
If they'd fix that
That's great news. Is it also possible to give it the "higher of cha, wis or int scaling" treatment or is that unwanted because it does not fit the dragonborn theme? It would be pretty neat because every time I make an alchemist I think:"that's a nice leveling skill plus it fits the alchemist breath theme." But then I realise it only scales with cha.
I hope this both means that a) things that boost Breath DC work on Poison Breath & Gold Breath, and b) that Daunting Roar now works on them too.This has been fixed internally, and will be in an upcoming patch. Thank you!
I have tried it in Lammania, and this is not true. The damage difference is abysmal, to the point that it was not worth using it in the rotation because the spells deal more damage, and DB also forces you to get closer to the enemies.Just to clarify on the MCL nerf. It is actually a little less than a 33% nerf. MCL is going from 30 to 20 BASE. But it still gets boosted like all other spells by every other epic/legendary level. So at max level it is going from 36 to 26 MCL before any other effects that can raise it, so it is really about a 27.8% nerf that will get even smaller as we get more legendary levels as the relative % gap between them gets smaller. Still a nerf just not quite as bad as first glance.
Personally, I agree with nerfing it as it has been way too strong compared to other strikes. However I would like them to add another SLA spell into the later parts of the tree to add some overall power back to DI decoupled from the strike. But I doubt they will do that as they likely view the ruin/g.ruin buffs in the final tier to count towards that despite not every caster even taking those feats. Kinda would like that node to be a multi-select between buffing ruins or getting a new spell entirely like a 'Greater Dragon Breath' or something.
This.DB went from being a slightly overpowered nuke to being a sad stinky breath that hardly does any real damage, why can’t we just meet in the middle? And buff other strikes that aren’t worth using aswell.
Yeah I just grabbed the dc's and spellpower with the charisma. Still a solid base for race outside of the breath. I also wasnt a huge fan of the asthetics :/Dragonborn is the best race for nukers, even if their dragonbreath isn't worth much. The only thing Tieflings have is immunity stripping for fire, which isn't even good because you have to be at point-blank range to use it.
Dragonborn has MCL, spellpower, and evo/conjuration DCs. I wish it wasn't the best race for nuker, that it even had minimal competition, because aesthetically I don't like it and I have to swallow it with my sorc.
Dragonborn is the best race for nukers, even if their dragonbreath isn't worth much. The only thing Tieflings have is immunity stripping for fire, which isn't even good because you have to be at point-blank range to use it.
Dragonborn has MCL, spellpower, and evo/conjuration DCs. I wish it wasn't the best race for nuker, that it even had minimal competition, because aesthetically I don't like it and I have to swallow it with my sorc.
I figured AOE immunity stripping made other elements irrelevant except for inherit mob vulnerabilities... for which infernal sovereign allows you to dip into the other three elements for that double damage bonus. But if you spec outside of fire, than yeah tiefling is not the best race. The cloud's extra 30 spellpower and 2 DCs costs 5 AP, so yeah not for everyone.You are kinda forgeting that Dragonborn can be used with 4 different elements and tiefling only with fire. Also it is very unlikely you will use the cloud from the tree and invest that many points into it only to use it in very rare situations. So it's more like 3 breath dc, 3 evo/conj dc, 33 (3 tier 1 and 30 tier 3) spellpower, +1 cl and +2 mcl from dragonborn vs 5% vuln, 5% crit dmg and like 38 (35 cores + 3 tier 1) spellpower from tiefling
Probably dragonborn always the best choice for nukers, MCL increase is just that op
Currently meta nukers specialize in cold, because the itemization and synergy with Glacial wrath makes it a superior option. Fire is viable, the second best option (well, maybe nor for alch), but far from a dominant option now. Tiefling is not good for cold, so many players don't even consider tiefling for their nuker, since they are making cold nukers.I figured AOE immunity stripping made other elements irrelevant except for inherit mob vulnerabilities... for which infernal sovereign allows you to dip into the other three elements for that double damage bonus. But if you spec outside of fire, than yeah tiefling is not the best race. The cloud's extra 30 spellpower and 2 DCs costs 5 AP, so yeah not for everyone.
As for MCL, I figured there was diminishing returns as you increased... such that a +2 MCL from 20 to 22 was 10% more damage.
But 34 to 36 would only be a 5.8% damage increase. If so, wouldn't 5% crit damage + 5% party wide vulnerability be more useful ? (But probably depends on party configuration/builds + I perhaps don't fully understand how MCL is calculated into damage.)
Cheers
When it was crit, it was amazing. When they nerf'd it to crit damage, it became very mediocre.5% crit isn't bad, it is the best benefit that tiefling gives but I honestly felt like the devs ruined the race for nukers when they nerfed it.
Currently meta nukers specialize in cold, because the itemization and synergy with Glacial wrath makes it a superior option. Fire is viable, the second best option (well, maybe nor for alch), but far from a dominant option now. Tiefling is not good for cold, so many players don't even consider tiefling for their nuker, since they are making cold nukers.
The tiefling's stripping immunity is highly desirable for warlock, which lacks a bypass in its class. But we have to be realistic, it is a very limited option (only activated with scorch SLA, point-blank use, 5 sec duration), and the problem is the same as what was said before: it only works for the infernal warlock, who is the only one who uses fire. Any of the other warlock pacts do not gain benefit from this enhancement. A true nuker is going to have a much better bypass in his class from level 12, so his usefulness on a true nuker is very short, and I honestly don't miss his absence before that level.
The vulnerability is interesting, but the thing is that it is only 5% and a nuker should have a better option than that on his gear. And above all, it is only activated using scorch. Scorch is a nice SLA on low heroics, but it's not competitive after that, and on high reaper you don't want to get into point blank range with enemies.
5% crit isn't bad, it is the best benefit that tiefling gives but I honestly felt like the devs ruined the race for nukers when they nerfed it.
+2MCL is that your spells can do two more dice of damage than the maximum you normally could. That's amplified by your spellpower and critical, which on a nuker should be high. I wouldn't call it OP, but it is not conditional on using an SLA, being at point-blank range with your enemies, or with a very short duration. It is a constant increase to all your spells of that element. So it's a solid benefit.
Yup, and it's the only benefit (removing spellpower) that is not conditional, because expecting you to have to stand still in a cloud after spending so many aps to get a DC increase seems ridiculous, and the 5 sec bypass using a point-blank SLA is also very mediocre.When it was crit, it was amazing. When they nerf'd it to crit damage, it became very mediocre.
I'm really sorry that the devs nerfed the tiefling so much, because aesthetically I like it a lot more than the dragonborn :(Ok, thanks for the info. Makes sense