How does Wizards kill bosses and other monsters that can't be killed by insta kill?

Lazuli

Well-known member
I would have liked, Gunga, if you had trusted a little more in the people who play wizards every day instead of arguing with us about every statement we made about the state of the class currently. Here we have, your conclusion is the same as ours. The wizard can do it, the problem is comparative time and effort.

Those times could be improved, but it's not surprising because your character certainly hasn't been able to be optimized in such a short time, nor are you used to the little tricks of the class; all classes need training time to perfect their play. You are a good player and you could definitely improve those times with a little more optimization and practice. But the final result would not change. That is also our conclusion.

The saddest thing is that the class doesn't need huge improvements. The only thing it needs, as I have said a thousand times in this topic and in others, is for the devs to remember that wizards are not sorcerers and design a few options oriented to their playstyle. But far from their intentions, it seems. You just have to see the perk they have given to the VIP casters. The one who receives the sorc gives it a broader spellbook, literally the wizard's only advantage. The wizard, when it works (lol), will be basically cosmetic, qol (as VIP perks should be). Very sad.

No, the wizard does not need a bypass. But it needs greater ease of equipment to have several decent spellpowers / crits (or an option in archmage tier 5 that allows unifying the stats of several elements). The wizard needs a mantle designed for his playstyle and not for specialists. That alone would make a big difference. No more would be needed. The wizard does not need to be an equal in nuking to the authentic nukers, for that wizard has the DC casting. But it needs help to not be left so far behind.

And yes, I agree with you that all the nukers are in a bad place right now. The nerf to spellcasting in r7+ was ridiculous at a time when it was no longer needed, they had already introduced improvements to other playstyles, it was not necessary to destroy the nukers. The additional destruction of caster strikes when the nukers were already clearly behind seems like a bad joke on the part of the devs. But the devs never back down from their nerfs, so...

Anyway. The wizard can be fun. I still like the class. But I would really like if for once the devs would get out of their constricted design and start designing for all the playstyles in the game, and not just for the ones they favor... for whatever reason.

I'm back to work, this thread has really left enough of a bad taste in my mouth.
 
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Guntango

Well-known member
I would have liked, Gunga, if you had trusted a little more in the people who play wizards every day instead of arguing with us about every statement we made about the state of the class currently. Here we have, your conclusion is the same as ours. The wizard can do it, the problem is comparative time and effort.

Those times could be improved, but it's not surprising because your character certainly hasn't been able to be optimized in such a short time, nor are you used to the little tricks of the class; all classes need training time to perfect their play. You are a good player and you could definitely improve those times with a little more optimization and practice. But the final result would not change. That is also our conclusion.

The saddest thing is that the class doesn't need huge improvements. The only thing it needs, as I have said a thousand times in this topic and in others, is for the devs to remember that wizards are not sorcerers and design a few options oriented to their playstyle. But far from their intentions, it seems. You just have to see the perk they have given to the VIP casters. The one who receives the sorc gives it a broader spellbook, literally the wizard's only advantage. The wizard, when it works (lol), will be basically cosmetic, qol (as VIP perks should be). Very sad.

No, the wizard does not need a bypass. But it needs greater ease of equipment to have several decent spellpowers / crits (or an option in archmage tier 5 that allows unifying the stats of several elements). The wizard needs a mantle designed for his playstyle and not for specialists. That alone would make a big difference. No more would be needed. The wizard does not need to be an equal in nuking to the authentic nukers, for that wizard has the DC casting. But it needs help to not be left so far behind.

And yes, I agree with you that all the nukers are in a bad place right now. The nerf to spellcasting in r7+ was ridiculous at a time when it was no longer needed, they had already introduced improvements to other playstyles, it was not necessary to destroy the nukers. The additional destruction of caster strikes when the nukers were already clearly behind seems like a bad joke on the part of the devs. But the devs never back down from their nerfs, so...

Anyway. The wizard can be fun. I still like the class. But I would really like if for once the devs would get out of their constricted design and start designing for all the playstyles in the game, and not just for the ones they favor... for whatever reason.

I'm back to work, this thread has really left enough of a bad taste in my mouth.

Right, so what you were arguing for isn't a good fix. I appreciate that you motivated me to do my own research, but the class is in worse condition than just boss damage. I hope that whoever is in charge of fixing Wizards and DPS casters, in general, is more informed and provides each nuker class with the distinction that each deserves.
 

Lazuli

Well-known member
Right, so what you were arguing for isn't a good fix. I appreciate that you motivated me to do my own research, but the class is in worse condition than just boss damage. I hope that whoever is in charge of fixing Wizards and DPS casters, in general, is more informed and provides each nuker class with the distinction that each deserves.
The class could receive more improvements, yes, but what we were asking for in this topic was nothing excessive or op. We asked for a bit of design justice to bridge the gap a bit. And many people threw themselves at us as if we were asking for the moon and the sun.

I already tell you that I don't want anything OP, that always ends badly with overnerfs that leave the class in a worse place than before. If they would simply improve what I said I would be very happy. It would help the class a lot, even if you don't believe it now. I have no need nor desire for the class to be a nuker on par with the current A+ casters.

And yes, I know the class has more problems than that. It is a class whose strong point is supposedly versatility, but in DDO devs are taking away its versatile points one by one, while they give to the sorc (which right now has its problems, I DO NOT want a nerf for the sorc nor any other class) more versatility that allows it to get into the wizard's territory and overcome it.

So you can see how they forget the class: Do you know that there are not even arcane tempest scrolls? It may seem bad to you to have to wait to get the proper rare scroll, but there are spells that don't even have scrolls and that's worse. How many years have passed and they haven't had time to create arcane tempest scrolls? Do you know how many times we have asked them?

There is also no excuse for devs to have designed spells that legitimately belong on the wizard's list, and yet not add them there, sequestering them in other classes, races and EDs. They give versatility to everyone, except the class that should be versatile. Okay, devs, add them to all those places, but also put them in the corresponding list, make having prepared spellcasting mean something!

Anyway. I don't have much confidence in devs, to be honest. Their design seems very erratic to me and without deep knowledge of what they modify so lightly. At some point they will introduce some feature for the casters that will briefly bring them back to life to ruin them again in their next overreaction, just as at any moment it will give them a nervous breakdown and they will nerf the melees for no reason. Isn't this the norm that we have been seeing in recent years?
 
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