Mordenkainen
Please SSG, no more nerfs. Thank you!
A lot of the changes were harmful for casual players.
In almost all games they make up the vast majority of the playerbase. I don't know the numbers for DDO but it's not good for the game health and player count.
If companies don't care about casual players, good newbie / returner experience and good quality of life in 2024, then a game is bound to have very low pop.
Really want to know demographics, spending habits, and new player behavior for the game.
I doubt a lot of Vets are buying DDO points, as repeatedly doing past lives will net you what? 400 DDO points per PL? After 50 or so PL's that's 20,000 DDO points. More than enough for pretty much everything.
Expansions are probably where they make the most money seeing how you need it for the latest and best gear and to run the "cutting edge" content.
But that's once a year. $30 bucks?
The BIGGEST money maker for them or potentially the biggest is/should be VIP. That's an instant $100 for the year OR MORE.
I don't understand why they don't just really pump up VIP. Give them things like "super convenience abilities" like insta-teleport to a quest through the questing menu. Or a +25% speed bonus while not in combat. Exclusive VIP only mounts (Flying/levitating mounts?) Bigger nameplates with glowing letters. Custom hirelings. An actual loyalty program that unlocks better stuff the longer you've been VIP.
You know things that would make players go, "oh I NEED that!"
And before ,"well uhh it's not fair for F2P." I mean, come on guy, it's a business and not a charity that exists for your entertainment. SSG needs to make money somehow.