I can't tell if the math is correct because you omit the formula... What does "1292.84 -> 23109 + 5688" mean? I assume that 1292 is (total base damage+seeker) * crit multiplier, which would lead to 1292 *2DS *5.5MP *3.25 adrenaline = 46189 damage

(then you subtract your average hit damage of ~5k, then divide the resulting ~40k by 8 seconds to get the dps, which would be roughly ~5k dps, not 7k) Or are you trying to count 3 adrenaline hits in 16 seconds to make it seem stronger than it actually is?

Also, the assumption that you can maintain a constant 450 mp for adrenaline but somehow cant buff above 700 force spell power?

Like I said in the post you quoted, limiting it to melee power only scaling would be more reasonable. Showing me unbuffed, non-optimal spell power math (that still shows it beating adrenaline anyway) is not convincing.