movement and well timed cooldown abilities are your friends in that end-fight. while the animation is very short, it is not very difficult to dodge if you know what to look for - try jumping over your melee target for these short ques or circling tightly around the hitbox base.
I find the rotation of cc for the ads and timing my dodge cooldown abilities much more difficult than tearing down the kopru. an unfortunate champ spawn with the archers at 50% can become a real issue when you're not fast enough on the boss dps-
solid writeup - I like the verbose format, not a fan of buffed stats but apart from that very readable and good advice for all experience levels in the audience.
Thanks for your input, was wondering if you could expand on Cooldown abilities and movement? Which ones are you using?
" rotation of cc for the ads" = is there a CC for End Boss or is this Orange Names?
I think the Tier V Shadow Dancers "feather fall is causing me to get hit as I float as a kite slowly when trying to jump over mobs, don't know if others experience this?
"circling tightly around the hitbox base" This I'd like to see if you'd have a video to see it done, since maybe my PC lags from what your seeing on your screen, to see how to improve my Game Options in Advance Graphics settings.
I seem to suffer from bad collision detection, that when I see my toon about 10-15 feet away from mobs swing, I get taken out and my soulstone wasn't where I was and see it a foot away from mob, when I knew I had passed mob by 10-15 feet from my jump.
How fast is your Boss DPS? Is this in Upper Reapers?(R10?) That is what I'm trying to focus on is fixing my DPS.
Are you using Fatesinger Epic Destiny to not experience Charisma Damage?
Thanks for your response.