Warsaga
present day - present time
Devs, a lot of thought and hours must have gone into developing this new vip program - its structure, rewards, etc. Some of us do not quite see the vision. You, yes you, can help us get on board. You don't even have to take questions. I think it'll be enlightening if one or more of you, presumably those who had the most input, get on camera or audio and go into depth from inception to the final draft of this new program. Please explain to us, among other things:
Why the quasi-battlepass like format was chosen?
Why the specific rewards for each month were chosen and why they were placed at the intervals they were?
How often and in what manner were player feedback and requests consulted alongside original ideas?
When nearing the finished product, what sample size of players were used to to gage negative/positive reception of the proposed plan?
Please describe to us what your long term expectations and goals are for a successful program. Is success of the new program contingent on how many players subscribe or resubscribe over a period of time? Maintain their subscription to a certain month threshold? How will you gage player satisfaction with the program? Would it be based on the amount of initial and new subscriptions once the program goes live next month?
Theres likely much more that could be asked and addressed in this format. The gist is to help us players understand all the perspectives that went into the development of this program.
Why the quasi-battlepass like format was chosen?
Why the specific rewards for each month were chosen and why they were placed at the intervals they were?
How often and in what manner were player feedback and requests consulted alongside original ideas?
When nearing the finished product, what sample size of players were used to to gage negative/positive reception of the proposed plan?
Please describe to us what your long term expectations and goals are for a successful program. Is success of the new program contingent on how many players subscribe or resubscribe over a period of time? Maintain their subscription to a certain month threshold? How will you gage player satisfaction with the program? Would it be based on the amount of initial and new subscriptions once the program goes live next month?
Theres likely much more that could be asked and addressed in this format. The gist is to help us players understand all the perspectives that went into the development of this program.