@SteelStar
What is missing is how Rune Arms imbue scale...
Currently the imbues scale from the higher of Melee / Ranged power but this needs to change to reflect an Artificers use of "SPELL" power. Even a ranged Arty will have higher spell power than they would ranged but to no avail as its not being used.
Suggest changing the text to: "
Wearing this Rune Arm will Imbue any weapon you wield, dealing 1 D X points of XXX damage. This damage scales 200% with Melee, Ranged or Spell power. (whichever is higher)"
Question: if a player has imbue dice from another source, do they stack on the Rune Arm or vice versa ?
-Smoke