Okay so
Imho I would say drop most if not all of the weapons
The last raid was pretty much entirely geared towards weapons and I would much rather see this one focus more on accessories and such
That being said, if weapons do stay, they should be made level 32 like the rest of the raid gear, given raid dice, and added to the universal set
Feedback on the items themselves:
Masterwork Gauntlet: Can assassinate become ins or quality assassinate please? This expansion also drops an assassinate augment so having a different type would be appreciated
Blasphemers Manuscript: Id like to see demonic shield juiced up a little bit. As it is demonic shield isnt all that great on a legendary raid item. Something closer to affirmation guard would be cool to see. Chance on getting hit, gain 1k temp hp, this can only proc once per minute and the hp only lasts a minute. Or similar
Divinity's hand: Looks good
Exiled Tactica: Again in this expansion we got an augment that grants the same effect as one of the items on this cloak, Id like to see the extra action boosts changed to something else. Quality or ins combat mastery to go with profane?
Unsanctioned Arcana: Clicky should last a little longer than 6s, but otherwise this item is quite nice
Snare: Again, not a fan of demonic shield, Id like to either see a buff to it, or for it to be replaced with a different effect. Given the name, some form of root could be interesting, either a guard or an on hit effect
Augments.... are alright. The tactics being orange only seems a little harsh, not sure when Id use that augment over a more damage focused augment in build that uses tactics
Demon engine: Looks very nice
Claws of balor: Tbh Id like to see this item turned into gloves with stuff along the lines of reinforced fists, demon's firestorm (stormreavers thunderclap but fire/electric damage), fire attunement, and lightning attunement. Or similar
Anarchist's crossbow: Not sure why these are ranged alacrity 15% and not 20%
Pestle: Id like to see relentless fury be replaced with cursed maelstrom or bloodrage
Outburst: Maiming is way behind the curve on usefulness, like above Id like to see it replaced with maelstrom or bloodrage
Colossus: Again, not a fan of actionboost enhancement, would like to see it replaced with some effect that makes it feel like you are battering something down. Reflavored dizzying chain, or weaker salt or similar
Collapse: Relentless fury and ghosttouch are not really effects I want to see on my weapons, given other prevalent sources. Enhanced bloodrage, cursed maelstrom, keen, or similar would be preferred
Ignition: This is cool
Marro: Quality firestorm over quality wizardry would be preferred
New item ideas
Gloves mentioned above, revamped balor claws (reinforced fists, demon's firestorm (stormreavers thunderclap but fire/electric damage), fire attunement, and lightning attunement. Or similar)
Medium? Armor: Lost purpose, fire (or electric) shield, affirmation guard (mentioned above), an effect similar to warlock/sentinel aura that does fire and lightning damage in an aoe on a 6s or similar cool down, and one more effect, maybe dripping with magma, or something along the lines of while raging gain 1W?
Balor's sight (goggles): Sense weakness (helpless damage increase), true seeing, improved deception, sight beyond sight (5% dodge bypass)
Balor's greaves (bracers): Fire/Electric Absorb, Alignment Absorb, demonic power (if this character is not lawful or good, gain profane something??? damage? melee power? prr? mrr? stats?)
New augments
Orange: Cannith combat infusion
Purple: Improved deception
Green: Sounding (4-24 sonic dmg on spell cast)
Some color?: Tendon slice
Purple: Limb chopper
Purple? / green?: Magical efficiency
Green: Fire/electric absorb
Red: +1 Pact dice
Thank you for the work you do!