Could always put some kind of summon bolt on the xbows. The one from Hallowed Splinters is nice; more variety of nifty summoned bolts like that would be fun and it makes items have longevity well beyond when the weapon itself stops holding up.
It doesn't even have to be an xbow skill. An item whose only ability is a clickie to summon special bolts would be highly desirable for all users of these weapons.
Devs, I'll give you an idea for future loot: create an item whose only function is to be a frame to introduce clickies with certain mechanics. For example, special ammunition for a type of weapon, but it could be other things: a clickie that imitates an ointment of bypass of one Damage Reduction, for example (bypass silver, bypass cold iron, etc). Or a specific type of boost. Or summons etc. Then, you can introduce clickies for that frame in the game, in different updates. The cliclies can work by themselves, but if you put them in the frame, they take up less inventory space.
As they are clickies, they will have limited charges. A silver bypass damage reduction clickie, for example, isn't as good as an augment that gives you the ability permanently, but it can be an interesting thing to have for bosses if you don't have the bypass permanently.
A new type of loot. Something different, that does not require altering a current set (and with it, getting into the nightmare of making tetris loot again for our toons).
There's soooo much room for new, novel loot. New abilities, clickies (please don't make us equip them to use them), reuse of old enchantments, etc. Devs really don't need to be boxed into a clone loot model, where stats seem randomly spread out and whose only change is that they raise a number in power.
With the amount of loot that exists, and there are stats that are almost impossible to equip, because they appear in very few items, and often in conflict with others... I don't know, the solution doesn't always have to be to change one item for another. Give us clickies. Give us the possibility to use various weapons. Give us more variety.
The weapon thing has been said by rabidfox in the other topic:
I really want sentient stuff to get a pass. Jewels could then be removed from weapons and given their own gear slot (with filigrees tied directly to the jewel). Then we could swap weapons and jewels indepently making it easier to have multiple weapons (and try new builds out).
This is very necessary, because currently we can only use one weapon due to sentience. Before we changed weapons depending on the situation. therefore, there was more variety of loot that was attractive to us. Now I look at the weapons of the new raid and I say; huh, for what? I already have a good weapon. If sentience were something that I could use with various weapons, I would look with much more interest at the possibility of farming new weapons, and use one or the other depending on the situation or the enemy.
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And one last attempt to get a design change for future updates (I know that for this one there is no possibility). Devs, I really hate, hate, hate, Tetris that requires fitting a character's equipment, and I hate even more that when a new item comes out that I like I have to change the ENTIRE set, because changing a single item already unbalances all the bonuses the character needs. And that totally kills my desire for new items in the game. I only consider incorporating a new item if I have to make a major change to all the equipment, with a great profit, because otherwise it is not worth it.
I know this is outside the design space of this update, but can't you please do something to make it easier to fit new items into an already built set? For futures updates. Thanks.