With this pass we are standardizing weapons across the entire game to follow a new W scale. This affects all named weapons and shields, with exceptions listed below. Basically items will now scale their [W] modifier starting at level 10 and steadily increase until level cap instead of doing big jumps at certain thresholds like they do now.
Exceptions:
Like all of DDO, blanket rules of balance are closer to guidelines. In this case, although changing every single item programmatically was on the table, we opted for a more individual approach so we could keep a close eye on things that deserve a little more care.
To that end, here are the exceptions to this overhaul and some rules to help guide understanding of the process:
Our big goal with this is to provide a way for our items to scale upwards as the level cap continues to increase, and fix some of the dead zones concentrated around high heroics and early epics where gear advancement isn't as meaningful. We also want to smooth out our curve - right now, weapons kind of flounder around then zoom all the way up to 5W without warning. We hope this new scalar allows you to enjoy using more level-appropriate weapons, and we hope that the sizeable boost in [W] for items in some of those previously-strangely-scaled level ranges give much needed love to old favorites.
- Items that are level split - aka have Normal/Hard/Elite versions, remain as-is.
- Very old legacy items with sufficient creative nostalgia or effort required to obtain them (such as heroic Greensteel) remain as-is.
- Specialty scripted quest items (such as the Earthcarver Shard) remain as-is.
- Old event items that have been retired with remain as-is
- Crafted items that gain minimum levels when they are upgraded (such as Alchemical) will have their dice set to the highest minimum level they could obtain.
- Note that this does not affect things that boost W score on weapons, such as Vorpal or the Deadly Weapons spell. We are changing the base W on the weapon itself, and not adjusting any W-boosting gear or effects. If a weapon is level 30, it will be 5W, and casting Deadly Weapons will make it 6W as expected.
Fun fact, this means the Epic Sword of Shadow is actually getting stronger. Before it was level 20 and 2.5W - under this new scalar, level 20 means 3W.
Level W Scalar Level W Scalar Level W Scalar 1-10 1.0W 11 1.2W 21 3.2W 31 5.2W 12 1.4W 22 3.4W 32 5.4W 13 1.6W 23 3.6W 33 5.6W 14 1.8W 24 3.8W 34 5.8W 15 2.0W 25 4.0W 35 6.0W 16 2.2W 26 4.2W 36 6.2W 17 2.4W 27 4.4W 37 6.4W 18 2.6W 28 4.6W 38 6.6W 19 2.8W 29 4.8W 39 6.8W 20 3.0W 30 5.0W 40 7.0W
I don't know if you're actually angry about this or just being sarcastic.2. This does look nice, but honestly, without the ability to move sentient gems in full for free from one weapon to the next, I personally wont be changing from my lev 20 Borderlands Weapon until I get to my lev 31 weapon (both of which have sentients). I don't see the point to pick up anything and use it in between without this function.
I don't think he's angry or sarcastic. It is a fact. Sentient weapons give a significant increase in melee or ranged power. There is no possibility for us to use other weapons to level up epics considering that the cost of removing the filigree and the gem is high. And I don't think many people are going to farm sentient xp for various weapons only for epic level ups. It's not that new weapons are needed for an epic life either, level 22-29 weapons are little used now, and will be little used after the change.I don't know if you're actually angry about this or just being sarcastic.
With this pass we are standardizing weapons across the entire game to follow a new W scale. This affects all named weapons and shields, with exceptions listed below. Basically items will now scale their [W] modifier starting at level 10 and steadily increase until level cap instead of doing big jumps at certain thresholds like they do now.
Exceptions:
Like all of DDO, blanket rules of balance are closer to guidelines. In this case, although changing every single item programmatically was on the table, we opted for a more individual approach so we could keep a close eye on things that deserve a little more care.
To that end, here are the exceptions to this overhaul and some rules to help guide understanding of the process:
Our big goal with this is to provide a way for our items to scale upwards as the level cap continues to increase, and fix some of the dead zones concentrated around high heroics and early epics where gear advancement isn't as meaningful. We also want to smooth out our curve - right now, weapons kind of flounder around then zoom all the way up to 5W without warning. We hope this new scalar allows you to enjoy using more level-appropriate weapons, and we hope that the sizeable boost in [W] for items in some of those previously-strangely-scaled level ranges give much needed love to old favorites.
- Items that are level split - aka have Normal/Hard/Elite versions, remain as-is.
- Very old legacy items with sufficient creative nostalgia or effort required to obtain them (such as heroic Greensteel) remain as-is.
- Specialty scripted quest items (such as the Earthcarver Shard) remain as-is.
- Old event items that have been retired with remain as-is
- Crafted items that gain minimum levels when they are upgraded (such as Alchemical) will have their dice set to the highest minimum level they could obtain.
- Note that this does not affect things that boost W score on weapons, such as Vorpal or the Deadly Weapons spell. We are changing the base W on the weapon itself, and not adjusting any W-boosting gear or effects. If a weapon is level 30, it will be 5W, and casting Deadly Weapons will make it 6W as expected.
Fun fact, this means the Epic Sword of Shadow is actually getting stronger. Before it was level 20 and 2.5W - under this new scalar, level 20 means 3W.
Level W Scalar Level W Scalar Level W Scalar 1-10 1.0W 11 1.2W 21 3.2W 31 5.2W 12 1.4W 22 3.4W 32 5.4W 13 1.6W 23 3.6W 33 5.6W 14 1.8W 24 3.8W 34 5.8W 15 2.0W 25 4.0W 35 6.0W 16 2.2W 26 4.2W 36 6.2W 17 2.4W 27 4.4W 37 6.4W 18 2.6W 28 4.6W 38 6.6W 19 2.8W 29 4.8W 39 6.8W 20 3.0W 30 5.0W 40 7.0W
I don't think he's angry or sarcastic.
Torc,
I have been thinking about this for sometime, not so happy about the Chaosbow I just pulled and used for a week before TR is getting a nerf and Fetters also getting a downgrade and haven't even used them yet.
So with LVL 40 cap in mind and those raid items being so valueable to some of us for the hard work put in, can we get a modifier to LVL for all items in game. I don't care if it's a new slot, a colorless augment or another special filigree slot like a spark or something. But give us all a way to take a Chaosbow and make it LVL32, then as Level Cap goes up all the way to LVL40, give us those augments/filigrees. All Legendary gear and maybe epic gear get's it's W increased to the augment/filigree you slot in. BAM my lvl 28 Chaosbow that took me more than a year to get can be made relevant no matter the lvl cap.
My gear sets can all get an upgrade and become relevant. Would IOD sets and crafting still work at LVL40? Now they could! Since you are doing a pass now to the W and making it more global I would think the code to do this could be factored in now to your plans. ESOS used at LVL40? Maybe with little work to touch old gear or weapons.
Just an idea I have been think about for months...
It is a bit depressing to think how new raid gear will probably be chaos bow, just again.Torc,
I have been thinking about this for sometime, not so happy about the Chaosbow I just pulled and used for a week before TR is getting a nerf and Fetters also getting a downgrade and haven't even used them yet.
So with LVL 40 cap in mind and those raid items being so valueable to some of us for the hard work put in, can we get a modifier to LVL for all items in game. I don't care if it's a new slot, a colorless augment or another special filigree slot like a spark or something. But give us all a way to take a Chaosbow and make it LVL32, then as Level Cap goes up all the way to LVL40, give us those augments/filigrees. All Legendary gear and maybe epic gear get's it's W increased to the augment/filigree you slot in. BAM my lvl 28 Chaosbow that took me more than a year to get can be made relevant no matter the lvl cap.
My gear sets can all get an upgrade and become relevant. Would IOD sets and crafting still work at LVL40? Now they could! Since you are doing a pass now to the W and making it more global I would think the code to do this could be factored in now to your plans. ESOS used at LVL40? Maybe with little work to touch old gear or weapons.
Just an idea I have been think about for months...
fyi if anyone hasn’t tried it yet…play an assassin before they get assassinate—levels—1-11 (short for ‘glass cannon without the cannon’) so I would like to emphasize the point the math wizzies here are making about lowbie weapon scaling and melee needs
This is an absolutely required change. And a very high priority one in my opinion.I've been saying for ages that they need to give sentient jewels their own gear slots independent of weapons as it ties out our hands in a bunch of way.
Whilst I agree it should be changed, I can't see it happening.This is an absolutely required change. And a very high priority one in my opinion.
A weapon-independent sentient gem doesn't invalidate toolkits. Just like now, you use toolkits when you change builds -- going from nuker to healer to ranged to melee, etc.My biggest revenue sink in the game is, aside from occasionally buying boxes, is sentient toolkits. If that purchase pattern applies to others too, then SSG would take a significant monetisation hit if they made this change.
Yeah, but it does lessen requirements when you're only changing sentience between weapons though. THF to TWF etc. Right now you'd need 11 kits to do that, which, bye en large wouldn't be needed if you can just switch over a fully loaded jewel (with maybe a couple of filigree switches)...A weapon-independent sentient gem doesn't invalidate toolkits. Just like now, you use toolkits when you change builds -- going from nuker to healer to ranged to melee, etc.
That's actually a good point. Even the Barovian nerf that is annoying as hell to me is 1-2 to 1-5 points of damage per swing (1-3 or 1-4 is typical) with most weapons.People getting upset over incredibly small values. W only gets multiplied by the weapons base dice and our damage bonus overwhelmingly dominates the damage roll. Most of the "nerf" instances are like 2 damage, something that low ends up a rounding error.
This! So much this!I've been saying for ages that they need to give sentient jewels their own gear slots independent of weapons as it ties out our hands in a bunch of way.
I don't think he's angry or sarcastic. It is a fact. Sentient weapons give a significant increase in melee or ranged power. There is no possibility for us to use other weapons to level up epics considering that the cost of removing the filigree and the gem is high. And I don't think many people are going to farm sentient xp for various weapons only for epic level ups. It's not that new weapons are needed for an epic life either, level 22-29 weapons are little used now, and will be little used after the change.
I imagine they will be used by those who do not have a weapon with sentience, and little else.
Why would you suggest an easy fix? I mean someone somewhere would complain that the rusted sword in Korthos could be used at level 30 if they developers took your easy suggestion.If the [W] scaled with YOUR character level, then I could see a point. But otherwise... I don't get it.