Mand O'Lin
Singer of Songs Drinker of Drinks
Fighter is a class, kensei is an enhancement tree within the fighter class.Kensei remains the only martial class that doesn't have an imbue.
That said, the fighter class is lacking an imbue.
Fighter is a class, kensei is an enhancement tree within the fighter class.Kensei remains the only martial class that doesn't have an imbue.
Dark hunter has an imbue, but very very few imbue dice; it is flavor more than anything else.Fighter dps is solid for 18/1/1 builds, especially due to razor claw.
The kensei capstone should grant an imbue IMO.
Yea, I wrote about it here https://forums.ddo.com/index.php?threads/u62-preview-2-balance-refresh.4162/post-44240@Torc This is a good start, but would it be possible to remove the requirements for Tier One: Reed in the Wind (requires Dodge), Tier Two: Improved Dodge (requires Dodge + either wearing no armor or light armor), and Tier Three: Athletic Mastery (requires Mobility, Improved Dodge + wearing no armor or light armor).
Fighters who wear heavy armor could really benefit from the added +3% dodge, +3 max dodge cap, -3 armor check penalty that Improved Dodge and Athletic Mastery would provide, as well as the temporary 9% insight bonus that Reed in the Wind could provide (depending on dodge cap or perhaps make the attack ignore cap).
Additionally I wouldn't mind seeing the charge/recharge on Tier Four: Opportunity Attack removed and replaced with a standard cooldown. 10% chance to recharge the current two-charge pool it has may have been more viable under the old doublestrike system, but since that system was overhauled the whole charge/recharge aspect of it is not as appealing. Opportunity Attack already has a cooldown, so would it be possible just to keep that and remove the two-charge pool?
The additional +20 melee power that Opportunity Attack provides for six seconds (on top of it's +3W base damage) helps boost the damage output of scaling abilities within the tree like Tier Five: A Good Death (Melee) and Tier Five: Deadly Strike (on vorpal), so having that always available when it is off cooldown rather than requiring it being both off cooldown and having at least one charge in its pool would be a big help.
Pray for mercy sucks for dice as well.Its odd to have the spellvials all on the same cooldown. 9 APs to get a choice of three elements doesn't feel competitive.
Also, in testing taking Benediction in t5 of Dark Apostate renders the Harm admixture of Alchemist ineffective. You knew people would try this right? Please come up with a solution so I can play my Dark Apothecary
Hap
Are we supposed to use cleave in single target rotations?Cleave and Great Cleave have been updated to deal +20% and +40% damage respectively
The animation will slow DPS down too much against a boss or red-named. You're suppose to use something else or just attack notmally.Are we supposed to use cleave in single target rotations?
just 1 small thing, apothecary will never be used as long as the admixture/inflict admixture spells cant be quickened, and harm cant kill targets (like Dark Apostate can). fix these 2 things and apothecary will be amazingHere's what we've gotten so far in terms of bug fixes and feedback responses:
Bugs Fixed:
Balance Updates:
- The Known Issue about feats not working with our new tooltip flow has been resolved.
- Fixed: Swashbuckler and Warchanter imbue not scaling at 75%, also fixed their tooltips
- Fixed: Boulder's Might still using the old system
- Fixed: Force Arrows correctly use their Tier 3 Values
- Fixed: Elf AA Tree is all kinds of weird with some of the 3-ranks condensing to 1
- Fixed: Vial SLAs in Bombardier erroneously sharing a cooldown
If you see any other bugs or have further feedback on balance let us know!
- Cleave and Great Cleave have been updated to deal +20% and +40% damage respectively
- Divine Vessel in Warpriest/Warsoul now deals +30% more damage
- New: Arcane Archer core 1's enhancement bonus now stacks with everything.
- New: Arcane Archer's tier 5 Improved Elemental Arrow's critical hits now scale with Imbue dice, dealing 1d10 per imbue dice on a critical hit, and apply to the Force Arrows imbue. (this replaces the current force arrows on-crit 1d10)
Does this mean divine vessel will be 80% or are you reducing it from 50% to 30%?Balance Updates:
- Cleave and Great Cleave have been updated to deal +20% and +40% damage respectively
- Divine Vessel in Warpriest/Warsoul now deals +30% more damage
Swashbuckler imbue always 1d6, please fix to 1d8Here's what we've gotten so far in terms of bug fixes and feedback responses:
Bugs Fixed:
Balance Updates:
- The Known Issue about feats not working with our new tooltip flow has been resolved.
- Fixed: Swashbuckler and Warchanter imbue not scaling at 75%, also fixed their tooltips
- Fixed: Boulder's Might still using the old system
- Fixed: Force Arrows correctly use their Tier 3 Values
- Fixed: Elf AA Tree is all kinds of weird with some of the 3-ranks condensing to 1
- Fixed: Vial SLAs in Bombardier erroneously sharing a cooldown
If you see any other bugs or have further feedback on balance let us know!
- Cleave and Great Cleave have been updated to deal +20% and +40% damage respectively
- Divine Vessel in Warpriest/Warsoul now deals +30% more damage
- New: Arcane Archer core 1's enhancement bonus now stacks with everything.
- New: Arcane Archer's tier 5 Improved Elemental Arrow's critical hits now scale with Imbue dice, dealing 1d10 per imbue dice on a critical hit, and apply to the Force Arrows imbue. (this replaces the current force arrows on-crit 1d10)
Not sure if its been pushed to lam yet but vials are still on same cooldown.Here's what we've gotten so far in terms of bug fixes and feedback responses:
Bugs Fixed:
Balance Updates:
- The Known Issue about feats not working with our new tooltip flow has been resolved.
- Fixed: Swashbuckler and Warchanter imbue not scaling at 75%, also fixed their tooltips
- Fixed: Boulder's Might still using the old system
- Fixed: Force Arrows correctly use their Tier 3 Values
- Fixed: Elf AA Tree is all kinds of weird with some of the 3-ranks condensing to 1
- Fixed: Vial SLAs in Bombardier erroneously sharing a cooldown
If you see any other bugs or have further feedback on balance let us know!
- Cleave and Great Cleave have been updated to deal +20% and +40% damage respectively
- Divine Vessel in Warpriest/Warsoul now deals +30% more damage
- New: Arcane Archer core 1's enhancement bonus now stacks with everything.
- New: Arcane Archer's tier 5 Improved Elemental Arrow's critical hits now scale with Imbue dice, dealing 1d10 per imbue dice on a critical hit, and apply to the Force Arrows imbue. (this replaces the current force arrows on-crit 1d10)
Are Exalted Cleave and Avenging cleave still reduced to 10% / 20% or are they now reduced to 20% / 40%?Balance Updates:
- Cleave and Great Cleave have been updated to deal +20% and +40% damage respectively
Some sort of neg energy immunity stripping is needed in Apothecary. Quicken would be good as well.just 1 small thing, apothecary will never be used as long as the admixture/inflict admixture spells cant be quickened, and harm cant kill targets (like Dark Apostate can). fix these 2 things and apothecary will be amazing
small balance changes, not big changes was my goal, but yes i agreeSome sort of neg energy immunity stripping is needed in Apothecary. Quicken would be good as well.
The main issue is that at cap the damage falls behind Bombadier. Mast Apothecary feels like it should balance the books in terms of damage but even with Inflict Crit Admixture damage dice and no cap it falls behind Multivial and Burning Ambition. One potential fix (or at least help) would be to increase Deadly Neurotoxin to -2 or even -3 per stack (its tied to t5 so you can't take as a serious Bombadier) or allow burning ambition dice on admixtures (I personally think this would be good as you're limited by the need to dip deep in Bombadier to get Burning Ambition.
Levelling for most Alchemists becomes;
1-19 Apothecary
20 Bombadier
21- 22 Apothecary when you realise you haven't got enough spellpoints
23 -32 Bombadier
Hap
Wait what?!? That's a huge bug!The elemental imbues that scale with spell power already work with threat reduction. The issue, is that they work with SPELL threat reduction, but never mention that anywhere.