Sneakywink
Active member
Paladin to Rogue "Can you tumble through those traps and disable them?" Rogue "No I'm out of charges!"
Well, rogues still have improved evasion with very good reflex saves. They don't need to tumble through traps.Paladin to Rogue "Can you tumble through those traps and disable them?" Rogue "No I'm out of charges!"
That was just humor. Though, I think it should be based on Max Dex Bonus.Well, rogues still have improved evasion with very good reflex saves. They don't need to tumble through traps.
My fighter has HORRID saves. Straight 20.Well, rogues still have improved evasion with very good reflex saves. They don't need to tumble through traps.
for a moment I thought the sole reason for playing rogue was to disable those traps so the rest of the team doesn;t get killed by themWell, rogues still have improved evasion with very good reflex saves. They don't need to tumble through traps.
Paladin to Rogue "Can you tumble through those traps and disable them?" Rogue "No I'm out of charges!"
Well my Vistani ROBOT build will have the same icons + a purple and a yellow converter above his head. Maybe I should rename my build to Vistani X-mas tree buildMy heads up display has room for a few more pieces of data...
I'd say Sprint Boost should be given to everyone with 3-5 charges and longer cooldowns in between uses cause every toon can run but not every toon can sprint which is dumb.I was levelling today (fire caves, with that long run up the tunnel from the second shrine) and realized... Once the nerf goes live, every time I have to run through a long tunnel like that, which exists only to make you take more time, I'm going to remember how much better it was when we could turbo tumble, and how much it sucks not having something like that anymore.
You can't put the toothpaste back in the tube now, and it's not going to just go away. It's going to be an open sore for players from now on, until a new turbo button is added
I'd say
I'd say Sprint Boost should be given to everyone with 3-5 charges and longer cooldowns in between uses cause every toon can run but not every toon can sprint which is dumb.
Sprin Boost should be your turbo button!!!!
In those Enhancement Trees where Sprint Boost a part of it, should be swapped to something else and more useful thematically of that tree )like Barbarians get another type of charge attack) or just turn old Sprint Boost into extra charges.
I was levelling today (fire caves, with that long run up the tunnel from the second shrine) and realized... Once the nerf goes live, every time I have to run through a long tunnel like that, which exists only to make you take more time, I'm going to remember how much better it was when we could turbo tumble, and how much it sucks not having something like that anymore.
You can't put the toothpaste back in the tube now, and it's not going to just go away. It's going to be an open sore for players from now on, until a new turbo button is added
It's not just the one example. It's all the hallways and tunnels in all the quests. Every one is going to be a constant reminder that it used to not suck as much, and the devs made it suck again just because they want it to suckThat run takes 20 second and the tumling may have saved you what, 7 sec? The entire quest takes 2 mins with a duo and 3 mins solo...
I think you are grossly exaggerating the "pain" of having to run for 20 seconds instead of 13 seconds
I will just brush my teeth and go on having fun playing DDO, which is really a pretty fast game with zero long runs at all.
So remove all corridors? Only one-room quests from now on. Moving is boring!