Modifying the crafting system so we can add mythic could be just as grindy as reaper crafting.
Instead, we get a whole new grindy crafting system that nobody asked for.
When I hear your response, this is what I hear .... "Making a brand new arbitrary crafting based on a detested crafting system that nobody uses, one with negative side effects, defeats the purpose of keeping people engaged and feeling rewarded."
There is far more to my question than 'making stuff mythic' in crafting. That is an example. I hope you can see the bigger picture rather than nit picking an example.
Here is another example : Heart seeds and commendations of valor don't auto-stack upon acquisition. They never have. This is an easy quality of life change. Why has this never been implemented? How hard would it be to do that? How many times has the community requested this? I know I'm not the first.
Instead, we get an entire new crafting system, amongst a pile of nearly obsolete and abandoned crafting systems that very few people use, if at all.
So perhaps it'll help to lift up my point : Development like this is what makes me wonder about SSGs decision making process and vision.
They've had some great wins over the years. I'd like to hope feedback would help more wins happen.
As is, this is a loss and dead on arrival. Which also equates to wasted developer time, on-going neglect of other issues, and in my personal opinion, a total waste of money, time and effort.
Illuminate me. How is that fiscally responsible? What am I not seeing?
Perhaps there is something amazing about this that will attract new players, lure back the ones who have left, and make current players just go WOW OMG YAY! and renew their VIP subscription?
This reduces lag how?
This addresses the constant disconnect issues and loading screen bugs how?
And do you honestly believe this system isn't going to be riddled with bugs?
For some reason, I keep remembering the cards and card cruncher waaay back at the height of the duping craze. I just can't help but see this as another opportunity to benefit exploiters, and offering no joy or game play value for the community at large.
What does this crafting system add to the game and what does it really provide players?