Yes! the mobs need to be really close to each other! Its not broken! Its a fair ability!Its an aoe attack with a limited area of damage. Its not meteor storm.
There are people who don't care if it is balanced or not, for them everything other than their playstyle should not be improved or should even be nerfed so that they seem better. You see a lot of that in these forums, unfortunately.Yes! the mobs need to be really close to each other! Its not broken! Its a fair ability!
How about instead of introducing a new system, you undo nerfing improved precise shot from years back then try re-inventing the wheel.We're trying out an experimental new feature in this preview: AOE Ranged Attacks. These ranged attacks are fired from your hotbar like any other Ranged Attack feat or enhancement, with the following differences:
For this preview, we have changed two existing abilities so you can test-drive this feature! They are:
- When the projectile collides with something, instead of dealing your weapon damage and effects to that target directly, that enemy and all nearby enemies in a small area are hit with your full weapon damage and effects, as if they were also hit by the projectile.
- Improved Precise Shot does not work on these attacks, so as to not create a massive chain reaction. If Improved Precise Shot is on when you perform an AOE Ranged Attack, IPS's ability to pass through enemies simply does not work on that shot (and then resumes working on other shots like normal).
If this test is successful, we may move this functionality to a very small number of other existing Ranged Attacks. Let us know what you think!
- Horizon Walker: Scattershot
- This ability now fires only 1 arrow, and reads "AOE Ranged Bow Attack: Expend one charge to take a shot with +1 Critical Threat Range and Critical Multiplier that shatters on impact, dealing your attack damage to all enemies in a small area around the enemy hit. 2 second cooldown. This feat gives 3 charges, you regain 1 charge every 12 seconds you don't use Scattershot or Manyshot. (Requires a Longbow or Shortbow to use). Shares Charges and a Cooldown with Manyshot."
- Shiradi Champion: Pin
- This ability now reads: "AOE Ranged Attack: Make a Ranged Attack that shatters on impact, hitting all enemies in a small area around where it lands. If a moving enemy is affected, they are slowed for 12 seconds. 15 second cooldown."
- Otto's Whistler's Immobilize and Dance effects when upgrading Pin have been reduced to a 6 second duration (though still with no saving throw) as Pin's ability to lock down groups is now significantly stronger.
How about instead of introducing a new system, you undo nerfing improved precise shot from years back then try re-inventing the wheel.
It means they gonna rework IPS too?Summarizing a Discord conversation with Steelstar: The current implementation of IPS is holding ranged back from more interesting gameplay.
And it's true, the current implementation of IPS does not provide a fun game, basically what it does is that ranged toons does not have AoE.Summarizing a Discord conversation with Steelstar: The current implementation of IPS is holding ranged back from more interesting gameplay.
When I played Horizon walker I got really excited to take scattershot thinking it would function something like this, only to find out that it was a melee cleave, lol so that's good news I guess.We're trying out an experimental new feature in this preview: AOE Ranged Attacks. These ranged attacks are fired from your hotbar like any other Ranged Attack feat or enhancement, with the following differences:
For this preview, we have changed two existing abilities so you can test-drive this feature! They are:
- When the projectile collides with something, instead of dealing your weapon damage and effects to that target directly, that enemy and all nearby enemies in a small area are hit with your full weapon damage and effects, as if they were also hit by the projectile.
- Improved Precise Shot does not work on these attacks, so as to not create a massive chain reaction. If Improved Precise Shot is on when you perform an AOE Ranged Attack, IPS's ability to pass through enemies simply does not work on that shot (and then resumes working on other shots like normal).
- Horizon Walker: Scattershot
- This ability now fires only 1 arrow, and reads "AOE Ranged Bow Attack: Expend one charge to take a shot with +1 Critical Threat Range and Critical Multiplier that shatters on impact, dealing your attack damage to all enemies in a small area around the enemy hit. 2 second cooldown. This feat gives 3 charges, you regain 1 charge every 12 seconds you don't use Scattershot or Manyshot. (Requires a Longbow or Shortbow to use). Shares Charges and a Cooldown with Manyshot."
Scattershot was biggest dissapointment I had in DDO ever sonce I came back to game.When I played Horizon walker I got really excited to take scattershot thinking it would function something like this, only to find out that it was a melee cleave, lol so that's good news I guess.
I'll reiterate this post from earlier:Find it strange we can't have penetrating arrows doing full damage to random mobs in a line, but we somehow get full damage exploding arrows,
that AOE stack status effects, procs, nail people to the floor, work with every boost, and can hit the entire group without any LoS problems.
The fundamental difference here is:
- This new AOE attack functionality is (even if we expand it out to other attacks) only on a small number of specific Ranged Attacks, which each have cooldowns, effects, and damage multipliers that we can use as balance tools; just by virtue of cooldowns, they represent a small percentage of your total attacks over time.
- Improved Precise Shot applies AOE to every attack, activated or otherwise, and represents 100% of your total attacks over time when turned on.
I'll reiterate this post from earlier:
Which in theory makes perfect sense.I'll reiterate this post from earlier:
The fundamental difference here is:
- This new AOE attack functionality is (even if we expand it out to other attacks) only on a small number of specific Ranged Attacks, which each have cooldowns, effects, and damage multipliers that we can use as balance tools; just by virtue of cooldowns, they represent a small percentage of your total attacks over time.
- Improved Precise Shot applies AOE to every attack, activated or otherwise, and represents 100% of your total attacks over time when turned on.
Why is kiting frowned upon? It's a legitimate tactic.Which in theory makes perfect sense.
In practice, IPS only hits 1-2 (3 at most but the lineup has to be perfect), unless you are kiting.
In groups, you're lucky to hit 2, or 1, for matter, in a row. Kiting is frowned upon.