FaceDancer
Olde Wurm
I like to pull critters in with a flame turret and blade barriers running, but you do have to stand and deliver at that point (defeats the purpose otherwise). Kiting does have it points.
Hard disagree. I don't mind if they do something to improve IPS, but the new scattershot and pin are too much fun to go back from. Please keep these changes and find more ways to include in more trees (within reason). I would much rather be able to hit groups of mobs as opposed to a line. But if the devs can improve both, that's greatHow about instead of introducing a new system, you undo nerfing improved precise shot from years back then try re-inventing the wheel.
Agree, it is time to undo the original nerf to IPS, not sure if I would ever use it again, but it was a pointless nerf.Hard disagree. I don't mind if they do something to improve IPS, but the new scattershot and pin are too much fun to go back from. Please keep these changes and find more ways to include in more trees (within reason). I would much rather be able to hit groups of mobs as opposed to a line. But if the devs can improve both, that's great
We know it going to massively OP. At a minimum it needs to share cool down with hunts end. It will be so broken if you can one shot a pack if mobs every 9 sec.
You mean like a caster... only slower?
We know it going to massively OP. At a minimum it needs to share cool down with hunts end. It will be so broken if you can one shot a pack if mobs every 9 sec.
I have to disagree with some of this. Yes, casters do it better, but they pretty much do everything better. For whatever reason, never nerfed like bows are nerfed. Yes, there certainly is a high investment, but what build that is expected to function in high tier reapers doesn't?Para arrow builds and other interesting playstyles suffer from the fact that they require rather large investment in things like enchantment focus at the cost of... doing damage and/or survivability. We aren't talking about slapping one or two enchantment focus items into an archery build. Moreover, those nifty para arrow builds? Casters lock things down MUCH faster, in a bigger aoe, AND get way more use out of spending gear/enhs/feats to do it than one trick pony archers.
Yes, casters do it better, but they pretty much do everything better. For whatever reason, never nerfed like bows are nerfed.
Yeah I dunno man... IPS offers every attack the potential for an 'AOE' limited to a straight line. This potential for AOE is greatly affected by player skill re: positioning and timing which is fair, good even. But it's disproportionately more skill based than other kind of true two-dimensional AOE effects that hit everything in the area regardless of player positioning relative to the target. It also de-synergizes with Archer's Focus so you lose that and then your potential for bonus AOE comes with a corresponding (20%) penalty, and that penalty actually does affect every attack, even when you're only attacking one enemy!
- Improved Precise Shot applies AOE to every attack, activated or otherwise, and represents 100% of your total attacks over time when turned on.
Yeah I dunno man... IPS offers every attack the potential for an 'AOE' limited to a straight line. This potential for AOE is greatly affected by player skill re: positioning and timing which is fair, good even.
on epic hard maybe?Ehehe, melee can pre-prep Hunt's End while finishing a pack off in melee, swap to bow on new pack to Pin with prepped hunt's end, then hunt's end + scattershot the pinned mobs, then go back to melee. to clean up again.
In a way, adrenaline just became AoE, overpowered, and obsolete all at the same time.
It's why ya max Intim on every melee IMO. If you want you can grab those mobs, and if you don't want you can just keep going while the kiter does their thing.
If that were true. But is not. IPS is difficult to use. It's not as easy to line up the mobs in a straight line, and the shots tend to go over the heads of the mobs.
IPS gives you a chance for all of your attacks to hit multiple enemies, but that chance is far from 100%.
No thanks. IPS is the only stance worth using while questing due to how targeting works in DDO. If you have archer focus running, and your selected mob goes behind a pillar, moves in certain patterns etc etc. you will hit nothing. IPS makes u always hit something as long as you try to aim at enemies.
What bugged me the most about the IPS change is that it turned a high investment feat from providing a consistent benefit to a situation dependent good/bad effect. Most (all?) feats in DDO with a prerequisite feat chain operate on the principle that each feat in the chain provides an incremental boost and the IPS chain (Point Blank, Precise, Improved Precise) used to be like that. Now, you accrue a 20% penalty even when you only attack one enemy - and as far as I could ever see, the majority of ranged attacks over a large set of varied quests end up being against one enemy. I acknowledge it could be a player skill issue but I cant see myelf constantly toggling IPS on and off throughout a quest to try and account for the likelyhood of single targets versus straight line ups. At the end boss, sure, I could usually remember to toggle it then but of course not all end bosses come without henchmen or streams of adds anyway.I might be fine if IPS was converted the same way that Manyshot was. But only if it felt really powerful.
I was typing a similar sentiment but saw your post before I could post. This is a model that SSG should figure out as it could work in other scenarios where AOE is over tuned rather than neutering the ability on the assumption that there multiple targets and thus making it useless.I'm sure there are code implications but I would have felt less bitter about it if IPS did 100% to the first target and then diminished for every successive target hit; 80%, then 70%, etc. That way IPS would be at worst, neutral, and best, you're doing that extra damage to the other lined targets.