SteelStar
Senior Systems Designer
Welcome to the second preview where we're trying out an experimental new feature in this preview: AOE Ranged Attacks. Preview 1 indicated our experiment was fairly successful, so we've expanded it in Preview 2. These ranged attacks are fired from your hotbar like any other Ranged Attack feat or enhancement, with the following differences:
Changed Ranged Attacks: (Unless something is specifically mentioned assume abilities are otherwise unchanged in terms of effects, cooldown, etc).
- When the projectile collides with something, instead of dealing your weapon damage and effects to that target directly, that enemy and all nearby enemies in a small area are hit with your full weapon damage and effects, as if they were also hit by the projectile.
- Improved Precise Shot does not work on these attacks, so as to not create a massive chain reaction. If Improved Precise Shot is on when you perform an AOE Ranged Attack, IPS's ability to pass through enemies simply does not work on that shot (and then resumes working on other shots like normal).
- NEW: AOE Ranged Attacks are always fired as a single shot, regardless of weapon type. This is to help prevent multi-shot ranged styles from becoming disproportionately strong compared to single-shot styles with these changes.
- NEW: AOE Ranged Attacks tend to have lower +% relative to melee attacks and non-AOE ranged attacks, also for balance. Exact +% may change based on this preview, but our general target is half of a Melee counterpart's +%.
Changed Ranged Attacks: (Unless something is specifically mentioned assume abilities are otherwise unchanged in terms of effects, cooldown, etc).
- Horizon Walker:
- Scattershot
- This ability now fires only 1 arrow, and reads "AOE Ranged Bow Attack: Expend one charge to take a shot with +1 Critical Threat Range and Critical Multiplier that shatters on impact, dealing your attack damage to all enemies in a small area around the enemy hit. 2 second cooldown. This feat gives 3 charges, you regain 1 charge every 12 seconds you don't use Scattershot or Manyshot. (Requires a Longbow or Shortbow to use). Shares Charges and a Cooldown with Manyshot."
- Scattershot
- Artificer Battle Engineer:
- Shatter Defenses (Ranged)
- This ability is now an AOE.
- Thunder-Shock Weapons (Ranged)
- This ability is now an AOE.
- (We left the +% unchanged on these, in part because they are reducing from 3x shots to 1x shot in most cases.)
- This ability is now an AOE.
- Shatter Defenses (Ranged)
- Paladin Knight of the Chalice:
- Exalted Shot
- This ability is now an AOE.
- This ability now deals +10% damage (was 30%, puts it at half of the Melee version).
- Avenging Shot
- This ability is now an AOE.
- This ability now deals +20% damage (was 50%, puts it at half of the Melee version).
- Exalted Shot
- Ranger (and Elven) Arcane Archer:
- Inferno Shot
- This ability is now an AOE.
- This ability now deals +10% damage (was 30%).
- Final Strike
- This ability is now an AOE, and reads "AOE Ranged Archery Attack: +20% Damage. Enemies hit take 7 stacks of Vulnerability. (Cost: 5 spell points. Cooldown: 18 seconds.)", replacing all previous functionality.
- (It was performing its own odd AOE so far, as well as a weirdly-formatted set of damages - Instead, we've added +20% damage and given everyone in the AOE many stacks of Vulnerability, which we think is ultimately a buff.)
- This ability is now an AOE, and reads "AOE Ranged Archery Attack: +20% Damage. Enemies hit take 7 stacks of Vulnerability. (Cost: 5 spell points. Cooldown: 18 seconds.)", replacing all previous functionality.
- Inferno Shot
- Ranger Deepwood Stalker:
- Head Shot
- This ability has been renamed "Devastating Shot" and its melee counterpart has been renamed "Critical Strike".
- This ability is now an AOE.
- This ability now deals +25% damage (was 50%).
- (It's still an automatic critical threat).
- The DC for the Blind now works properly (on both Melee and Ranged)
- The DC for the Blind now takes Sunder DCs into account (was previously only bonuses to All Tactical DCs, so this is a buff).
- Head Shot
- Cleric Warpriest and Favored Soul War Soul:
- Divine Vessel
- This ability is now an AOE.
- This ability now deals +15% damage (was 30%).
- Divine Vessel
- Fatesinger:
- Arrow of Discord
- This ability is now an AOE.
- This ability now deals +15% damage (was 30%).
- Arrow of Discord
- Legendary Dreadnought:
- Dire Shot
- This ability is now an AOE.
- (This ability's +% damage is unchanged at +20% - Instead, we buffed the Melee version to +40%.)
- This ability is now an AOE.
- Legendary Rally (Ranged):
- This ability is now an AOE.
- This ability now deals +25% damage (was 50%).
- Dire Shot
- Shadowdancer:
- Shadowstrike (Ranged)
- This ability is now an AOE.
- This ability now deals +25% damage (was 50%).
- The additional Critical Multiplier of this ability is +2 (was +3).
- Shadowstrike (Ranged)
- Shiradi Champion:
- Pin
- This ability is now an Epic Strike (see Destiny notes)
- This ability is now an AOE.
- Otto's Whistler's Immobilize and Dance effects when upgrading Pin have been reduced to a 6 second duration (though still with no saving throw) as Pin's ability to lock down groups is now significantly stronger.
- Pin