Could you please add some MP to core 4.
I realize this isn't the kensai tree, but core 4 seems really lackluster. DL core 3 has lots to get, 5 MP 1 imbue, 3 seeker, very powerful level 6 buffs, Just like kensai core 3 which gives a +1 crit range, thats big.
Lvl 12 core 4 kensai gets power surge and 1% double strike. On a SWF with trance , power surge is + 10 damage and +6 tactics alone. That is really nice. On the other hand, In Dl core 4 you get 1 imbue 1 damage 1 tactic. And a heal that you can't use (says ally, I don't play on lammania).
Core 4 is crazy weak, much weaker than core 3. Why even go to lvl 12. Most splits are gonna stop at 5 DL max 8. If you say "but it increases your aura by 1 and that's big in a raid". Not really and lots of people like myself mainly solo.
Well if they are locking out Kensai, I think the trade off is you dont get Kensai i.e. the full melee power Kensai had with DL. I havnt had time to look over the impact this has on Kensai until tonight as the Barbarian / Rage nerf took me by surprise and has dominated my thinking until now.
Further, Steel-Stars comment "We haven't changed a lot with Preview 2" implied little changes however, looking over the proposed changes and the nature, scale and complexity of some of the changes I guess my definition of "alot" means something very different and his omission of the nature, scale and complexity, left me under-prepared for what was published with pass 2. The devil IS in the detail, read very carefully and don't believe what the tool tip tells you.
So, to introduce the next issue I want to first clarify something.
For reference:
Acolyte of the Skin - Looses Enlightened Spirit enhancements and gains Acolyte of the Skin enhancements (1 for 1)
Blightcaster - Looses Nature's Protector enhancements and gains Blightcaster enhancements (1 for 1)
Dark Apostate - Looses Radiant Servant enhancements and gains Dark Apostate enhancements (1 for 1)
Dark Hunter - Looses Arcane Archer enhancements and gains Dark Hunter enhancements (1 for 1)
Sacred Fist - Looses Knight of the Chalice enhancements and Vanguard enhancements and gains Sacred Fist enhancements and Radiant Servant enhancements (2 for 2)
Stormsinger - Looses Swashbuckler enhancements and gains Stormsinger enhancements (1 for 1).
The trend here with all other Archtypes is a tradeoff and balancing with the intention the Archtype has a pre-determined playstyle.
Dragon Lord - Looses Kensei enhancements and Vanguard enhancements and gains Dragon Lord enhancements and Ravager enhancements (2 for 2)
I haven't played on Lamm but can anyone confirm that DL is getting 2 enhancement tree's (separate trees) or are they getting 1 enhancement line combining the cherry-picked good stuff from Ravager and the new stuff the devs are introducing?
The difference here has a significant effect on the AP spend and depending on the answer would change my position. At first look, I was thinking Fighters were getting nerfed with loosing both Kensai and Vanguard and having to spend AP's in two separate trees. However, if they are getting a blended single enhancement tree this might change my thinking. The economy of AP spend in a blended tree would be a buff for fighters when compared with the structures of previous Archtypes that did not get blended trees. The result would mean the AP spend won't be diluted into two DL trees and this will free up AP's for multi-class and/or Universal trees. The current META is taking the Vistani capstone for Fighters, so it would very powerful and very sneaky, if Fighters had enough AP's to still go capstone in Vistani, to double dip the doublestrike and attack speed and they get the much coveted +200% scaling imbue, arguably one of the most influential abilities that show up in META builds. I am fairly certain they are not but i want to double check this before i go further with my analysis with the loss of Kensai.