As someone who has spent a significant amount of my time in DDO helping newcomers to the best of my ability, this is a topic I feel particularly passionate about. In the end, I gave it a score of '4', but it could easily be a score of '7' or '8'. I can't do so in good conscience, however, because:
-DDO has moved further away from D&D over the years, to the point where it doesn't represent it well. Nor does DDO development respect immersion/roleplay as much as it should.
-The game performance and UI issues are plentiful.
-The barrier to entry, in terms of
price to own all the content, is far too high. For the same amount of moneyā one could buy several outstanding games. The free quest packs and old expansion discounts are a good start, but don't go far enough frankly. And this is before you factor in other purchases, like VIP and extra storage...
-And that is another bugbear(heh, see what I did there?)...
The storage problem. In a game that has had storage/inventory issues for several yearsā trying to monetize this aspect of the game is a particularly nasty decision. The amount of time people spend juggling all their items around, as opposed to actually playing the game, is abominable. I know I have had days where I thought to log in and play some DDO. Then, upon being met with the arduous task of having to free up my inventory in order to playā I decided I'd rather spend my time elsewhere. Like booting up a different game and being able to get to the 'game' part immediately.
-The design philosophy in DDO has tended toward encouraging and facilitating an
"xp/per min" play pattern. This has led to:
1. Shorter, less intricate dungeons; with linear layouts, simpler puzzles, and easier encounters
. Even once iconic dungeons and battles(ToEE & Zuggtmoy were watered down to be forgettable). An altogether less interesting dungeon experience in a game that is supposed to be all about that.
2. Providing players the tools that enable them to fulfill this expeditious play style (easy access to invisibility scrolls, or being able to heal oneself with ease etc.); all the while, making redundant what are supposed perks of various classes(such as
a Wizard preparing a spell like invisibility, or a Clerics ability to heal with aplomb). This has been further exacerbated with the change that allows for greater healing in Reaper mode when out-of-combatā albeit inelegant in execution.
3. Players being able to faceroll dungeons, with little need for strategy, tactics, and importantly: cooperation with teammates, as mentioned above.
4. Zerging becoming the default mode for mostā meaning new players looking for others to play with, get left behind. And left with a wholly unsatisfying experience.
5. DPS, DPS, and more DPS being the only thing that matters, for the most part.
6. Elitism in the DDO community as it pertains to people's completion times, kill counts, builds, play style etc.
7. An erosion of the playerbase, and thusā an unhealthy cycle of catering to those who remain who still enjoy/tolerate the state of the gameā at the expense of more wide-reaching design goals.
Ultimatelyā this overindulgence in chasing XP above all else, has meant that dungeon delving has become fairly hollow, with little interaction between players and the environment. Most are just
going through the motions at this point. The actual meal should be where most of the satisfaction is derived. And not from the end result of having had a meal(accrued XP).
And now...back to more reasons why I wouldn't recommend DDO:
-The shrinking playerbase is divided amongst several servers. This makes finding like-minded people, or heckā any group at all for your level range a challenge unto itself. This is also partly why Hardcore is a pleasantly refreshing contrast to the barren live servers. So let's do away with that too!
-Not being able to disable other player's cosmetics and pets. I'm all for folks being able to express themselves and customize their characters. The moment that
interferes with other player's gameplay though, is where I draw the line. Examples of this are Fae Hunter's Wings
on Warforged/H-orc toons entirely obscuring narrow passageways, of which there are plenty. Not being able to see a Champion or Reaper on the other side of them can often be a death sentence for everyone involved. An entirely avoidable one.
Similarly, bloody/golden footprints and cosmetic pets can't be helping game performance. Rather, they seem to hinder it.
- Multiboxing allowing for those using buff Bards to invalidate much of a dungeon's challenge, or the need for any other player's assistance. This is particularly sad for me, as Bards are one of my favourite D&D classes, and were the reason I tried out DDO in the first place. Bards need a total rework to incentivize more active gameplay.
-In a similar veinā multiboxing allowing those using macros to have second, third, and more characters following them. I've seen them able to auto-attack, and cast spells. And of course, putting passive aura type effects on them means benefiting from them near constantly.
There are even more issues that arise from multiboxing, but these two are most prominent.
It's hard for me to fathom how the devs have allowed this to continue as long as it has. So I don't have much hope that it will be rectified.
For this reason, as well as the diminishing role of healers, trappers, tanks, and cooperative gameplay as a wholeā those who enjoy support roles would find more purpose and fulfillment in other games regrettably. This wasn't always the state of affairs in DDO.
I want to mention that there are more new players than most people realize. Though less so these days. They just don't stick around for too long. Part of the problem is the defeatist mentality the devs, and playerbase have towards them. I think we can all do much more. Ultimately, we are constrained by the design philosophy. It's not one that lends itself well to attracting and keeping new players.
Yet...most( or all) of these issues can be solved. DDO can still be a fun time, and has the potential to become a much better game for many years to come. It would take a significant shake up though. And a lot of bravery, creativity, hard work, and commitment from those in charge... But that's not where we are now. Could it be where we are going? Unlikely, but I'll keep hoping a fool's hope
The experience(not XPā rather, the one that truly matters
) of playing DDO in 2024 is fraught with despair, darkness, discord, and doom. Swim at your own risk