What exactly does the “Balance” skill do?

_fully_carroted_

Well-known member
I see phrases like “reduces the time to get up after tripping” but no details seem to show up.

Is it like “1 second per 10 points in balance” or “use balance skill instead of reflex save if higher” or what?
 

Onyxia2016

Well-known member
It also helps with preventing a knockdown effect.
Some ranks are needed to unlock the SWF feat line as well.

I do not know of any chart that list what each point does in terms of getting back up. or how it may contribute to saves.
 

_fully_carroted_

Well-known member
“It helps with” is the most information we have, but it’s not exactly useful.

Nor is it even “information”; it’s mostly an assumption.
 

Mokune

Well-known member
Balance doesn't seem to help in any way preventing a trip or knockdown effect (unless you are running Titan Raid where balance can help vs Titans knockdown). Balance absolutely reduces the time to get back up from a trip though.


Standard trip is 30s with a Balance check every 2s vs the Trips original DC.

With points in Balance every level and a balance item/augment I seem to always recover in 2-3 secs.
 

_fully_carroted_

Well-known member
aha, it’s in the middle of the notes section on trip!
  • Prone creatures are given a Balance skill check every 2 seconds to stand up early. The DC on it is the same as the trip DC, but it uses the Balance skill rather then Strength or Dexterity.
Thanks for posting the link! I’ll go add some detail to the balance page now.
 

Blaster

Well-known member
The thing that most stood out to me about balance factoring into gameplay was being knocked back as opposed to being knocked down by things like Minotaur charges. With high enough balance you'll be pushed back but remain on your feet and not knocked prone. (While I haven't specifically looked at it, my guess would be this is the same for things like air elemental knockdowns; the higher the balance the less likely you'll end up knocked down as opposed to just being knocked back.)

Having said that, not all knockdowns are the same. The Forgewraith Titan in Too Hot Too Handle does a slam that apparently knocks you down no matter how good your balance skill is. The time it takes to get up from the slam seems to also be the same for everyone hit by it regardless of their balance skill.

Armor Check Penalty is supposed to also factor into your balance skill. The higher your ACP is, the bigger penalty you'll take on your balance. This is more so an issue when wearing heavy armor as opposed to something like cloth or light armor, but the ACP can be reduced by various enhancements and augments.
 

HoopleHead

Well-known member
maxing Balance on a ES Lock used to make you 100% immune to ANY kind of trip or knockdown effect not otherwise required for a particular game mechanic or cut-scene... no idea if it still does, but was fun to have things dropping everybody else in the party on their ass and you just stand there and laugh
 

Br4d

Well-known member
maxing Balance on a ES Lock used to make you 100% immune to ANY kind of trip or knockdown effect not otherwise required for a particular game mechanic or cut-scene... no idea if it still does, but was fun to have things dropping everybody else in the party on their ass and you just stand there and laugh

This is the Celestial Spirit major form in ES. It makes you immune to most physical knockdown effects. Probably not the scripted ones like the Forgewraith Titan though.
 

Arkat

Founder & Super Hero
“It helps with” is the most information we have, but it’s not exactly useful.

Nor is it even “information”; it’s mostly an assumption.
A 35+ Balance skill prevents you from falling down in the big room while the Warforged Titans are walking around at the end of the Master Artificer raid.
 

Chacka

Well-known member
A 35+ Balance skill prevents you from falling down in the big room while the Warforged Titans are walking around at the end of the Master Artificer raid.
As far as I know, you need 40 or more balance to be 100% safe from being knocked down by the titan, and in general, the balance skill simply functions like any other skill—it increases the likelihood of passing a skill check related to balance.

However, the interesting aspect of the balance skill is that you often don't need a very high level of skill to gain maximum benefit from it. It's even possible that you never need more than 40 points in the balance skill to instantly pass the skill check anywhere in DDO. But this is solely based on my experience without checking the combat log every time.
 

PURPLETIMB

Well-known member
It's already been mentioned, but I'll reiterate for clarity.

Balance does not prevent you from being knocked down. Almost every knockdown check is a Reflex save or a Strength or Dexterity check, with the notable exception of the Titan raid.

As others have already said in great detail, Balance affects your ability to get back up after you've been knocked down.
 

Chacka

Well-known member
Nope. It's 35 or better.

At skill level 39, you can still get knocked down. This doesn't prove that 40 is sufficient, but from what I've experienced, I've never been knocked down with a balance skill of 40 or higher.
 
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