I mean...not as well as a Wizard. Wiz gets more Spell Penetration (AM and PM), and can get a DC bonus to schools other than Evo and Conj. Also can have 4 L9 spells (Mass Hold, PWK, Wail) while Sorc cant have all 3 and still have a nuke
This is comparative efficiency. The wizard class has more DC and spell penetration, but in a well-equipped and developed character it is possible to get a good DC in a sorc, so this wizard advantage is more for new players or less developed alts. And in fact, a well-built sorc like the one we talked about above is superior to a maxed DC wizard because they both hit the no-miss DC, but the sorc has fast casting and a huge pool of spell points that the wizard doesn't have. If you notice, the DC casters who play raids in high reaper are mostly sorcs, not wizards. Because there comes a point where the sorc far surpass the wizards in the area that the wizards are supposed to be kings.
This does not happen in the damage section. Not even the best DPS wizard is going to come even remotely close to an A+ caster, be it Sorc, Druid, etc.
If we now talk about a character built to do damage and CC, as I build mine, we are in the same situation. The sorc can have very decent CC with much higher dps and some instantkills. The wizard will have more or less the same CC, with more instantkills but with abysmally low dps. Given the large number of npcs immune to instantkills at high levels, the sorc's higher dps is much better than the wizard's higher number of instantkills.
It's not that the two classes are equal, it's that devs unfairly favor some options over others, making those who excel at good options disproportionately better than those who don't at all.
I am one of the few people who solo plays wizards in high reaper. It can be made. But playing other casters that way as well, I also tell you that the wizard starts from a very unfair situation, and that his dps is agonizing compared to the other casters. The wizard needs some dps, because it's ridiculous right now.
The problem is not in the class, but in the way the devs favor specialists over generalists.
A big culprit is equipment. A+ casters can happily focus on one or two spellpowers thanks to their bypass immunities, but the wizard doesn't have that luxury, and it's impossible to equip many spellpowers, there are no slots for that. Options like spell lore and potency are terrible with values that are too low (and take a look at how many spell lore items there are in the cap). And force equipment is tremendously deficient today; Even Ying threw in the towel when trying to equip his warlock for force.
Another big culprit is EDs, designed only for specialists. Look at how mantles work: they are tailored to people who only use one or two spellpowers, they are not designed for someone who wants to use their entire spellbook. That the Magus has been considered by the devs the ED designed for wizard says everything about how they understand nothing about how a generalist caster class works. That ED is horrible for the wizard, but good for casters with bypass lol I would invite the devs to play a wizard with that mantle for a whole day, to see if they can last at the end of the day without wanting to kill the character lol
The only caster mantle that can be considered a "generalist!" is the shiradi. And its spellcasting proc is so nerfed that it is absolutely useless for casters. LOL typical.
Epic feats are also tailored toward specialists, but they are less important than the above points.
Then there are other things, like half of the spellbook are useless spells that need a pass, but as you can see the main culprits of the poor efficiency of the wizards are designs outside of the class itself. But of course, if devs are going to continue designing like this they should give the wizard some enhancement to be able to use the highest of his elemental spellpower and critical for all other elemental spells (acid, fire, water, electric). Thus the wizard would still be more difficult to equip than an A+ caster, but at least he could use all of his spells.
And now a new slap is coming for the wizards. The devs want sorcs to be able to change spells without cooldown in trainers as new VIP perk. This means that between quests they can freely change their spells, eliminating the only advantage the wizard has over the sorc. Great, huh? What nice favoritism.
And in the meantime, we're still waiting for the wizards to have decent dps. Not great. DECENT.