So I have been brainstorming this a bit as I plan out what I would like to play at level 32 if I finally get racial completionist finished in the next 100 years. I have come up with the following suggestions for a rework/fix to the Monk archtype that I think would not only really help bring the monk into a better position, but also solidify the core gameplay strategy that SSG has been going forward with.
1. Replace all monk elemental strikes with imbues. This helps further the goals of making monk mechanics feel better, and it directly allows Monks to incorporate imbue bonuses outside of only Henshin Mystic. Replace Henshin's Imbue with something more effective. We don't need all of them to be imbues. But fire, frost, acid all seems reasonable. Light and Dark could also become imbues for their specific types. Like Light damage and bonus on crit against undead, etc. Might need to remove the healing curse effect, however if the healing ki is reworked as outlined below that loss should be cancelled out by the relatively more reliable healing ki.
2. Because monk strikes are changing, we would need to remove the finishing move system. In its place, rework the finishing moves into Ki-Spell abilities. We have them for Sacred Fist and we have them in Henshin Mystic. Moving these finishing moves to spells instead would make them feel WAY less clunky, they would actually get used way more often, it gives early level monks a Ki dump, it resolves the lag error dropping finishing moves, and it makes monk combat more fluid. Let's face it, finishing moves sound absolutely cool and their implementation is absolutely unfun. It takes a lot of time and ki to build up to some finishers, they are interrupted by doing ANYTHING including looting, sometimes you just have to hold the finisher which feels really weird, and sometimes they just don't even fire for some reason. Turning them into ki spells eliminates ALL these issues and makes them function in a way more effective and consistent manner.
3. Update the enhancement trees to support the new baseline monk focus. Shintao is already very solid, and only requires some minor updates. Mainly the curative stances would need to work off the new healing ki spell instead, and Violence Begets Violence should be bound, gagged, locked in a trunk, and thrown off a cliff to be replaced with something else because that enhancement is useless. I would suggest that Violence Begets Violence either be reworked to give something like stacking melee power OR remove it altogether and replace it with something that grants MMR cap increase (20 please) and another tank adjacent bonus, since it would ALSO work for Sacred Fist.
4. Give Henshin more focus on buffing the Ki Spells and Imbues. Some bonus imbue dice, bonus DC on ki spells, etc. This is already what the spec wants to do anyway. Go ham.