Yea, you correct, but non-stacking Alacrity irrelevant anyway because Speed gear or Haste spell, and stacking Throwing Alacrity still ranged bonus.
I was thinking about this last night. Suggestions to updating the monk stances:
Fire stances - Remove the wisdom penalty. Leave everything else in place. This stance is by far the best. Bonus strength does nothing for dex/wis monks and SF, but that's irrelevant.
Earth Stances - Remove the negative dexterity and movespeed penalty (this has been removed from the fighter/paladin stances but not monk). Everything else on this stance is fine. It does everything you need from a phys tank perspective.
Water Stace - Remove the strength penalty, change the saving throw bonus to MMR cap increase. Monks desperately need a cap increase and this is one way to get it. Again, a lot of what's here is already good.
Wind Stance - Remove the constitution penalty. Change the bonuses from enhancement to a stacking value. Reduce the overall value granted slightly (alacrity only). Values now affect melee, ranged, and thrown as well as doubleshot in addition to doublestrike.
The stances are already so strong in stats value. The problem is very minor with them, just holding on to some outdated concepts. I think removing the penalties and updating water/wind slightly will really make a significant difference. I mean Earth grants 4 Con, 20% AC, and 15 PRR all stacking bonuses. That's pretty nutty for something that doesn't require any investment outside just Monk.
Also update Meditation at war. Revamp the bonuses and remove the penalties... seriously why are there SO MANY negatives for monks using their stances? It just makes them feel bad to use.